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source: code/branches/gui/src/orxonox/gamestates/GSLevel.h @ 1673

Last change on this file since 1673 was 1672, checked in by rgrieder, 16 years ago
  • Changed GameState so that the new RootGameState can override 2 virtual methods
  • added RootGameState that takes care of state transitions (can only happen between ticks)
  • moved main loop to GSRoot instead of GSGraphics
  • network GameStates not yet finished
  • GraphicsEngine not yet merged into GSGraphics
  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/GameState.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport GSLevel : public GameState
38    {
39    public:
40        GSLevel(const std::string& name);
41        virtual ~GSLevel();
42
43        // this has to be public because proteced triggers a bug in msvc
44        // when taking the function address.
45        void setTimeFactor(float factor);
46        float getTimeFactor() { return this->timefactor_; }
47
48    protected:
49        virtual void enter();
50        virtual void leave();
51        virtual void ticked(float dt, uint64_t time);
52
53        void loadLevel();
54        void unloadLevel();
55
56    private:
57
58        float timefactor_;       //!< A factor to change the gamespeed
59
60        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
61        SimpleInputState*     inputState_;
62        Radar*                radar_;            //!< represents the Radar (not the HUD part)
63        Level*                startLevel_;       //!< current hard coded default level
64        Level*                hud_;              //!< 'level' object fo the HUD
65    };
66}
67
68#endif /* _GSLevel_H__ */
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