1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _GSLevel_H__ |
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30 | #define _GSLevel_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | #include "core/GameState.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | class _OrxonoxExport GSLevel : public GameState |
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38 | { |
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39 | public: |
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40 | GSLevel(const std::string& name); |
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41 | virtual ~GSLevel(); |
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42 | |
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43 | // this has to be public because proteced triggers a bug in msvc |
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44 | // when taking the function address. |
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45 | void setTimeFactor(float factor); |
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46 | float getTimeFactor() { return this->timefactor_; } |
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47 | |
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48 | protected: |
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49 | virtual void enter(); |
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50 | virtual void leave(); |
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51 | virtual void ticked(float dt, uint64_t time); |
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52 | |
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53 | void loadLevel(); |
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54 | void unloadLevel(); |
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55 | |
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56 | private: |
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57 | |
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58 | float timefactor_; //!< A factor to change the gamespeed |
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59 | |
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60 | KeyBinder* keyBinder_; //!< tool that loads and manages the input bindings |
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61 | SimpleInputState* inputState_; |
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62 | Radar* radar_; //!< represents the Radar (not the HUD part) |
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63 | Level* startLevel_; //!< current hard coded default level |
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64 | Level* hud_; //!< 'level' object fo the HUD |
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65 | }; |
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66 | } |
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67 | |
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68 | #endif /* _GSLevel_H__ */ |
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