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source: code/branches/gui/src/orxonox/gamestates/GSLevel.h @ 1997

Last change on this file since 1997 was 1694, checked in by rgrieder, 16 years ago

Added Dedicated game state (name: "dedicated", class: GSDedicated).
It doesn't work at all yet, mainly because of our very poorly designed /objects folder. I tried adding a few "if (Settings::showsGraphics())", but I ran into some serious issues.
I will simply leave this topic up to an eager orxonox developer who wants a dedicated server :D There is A LOT of work to be done…

  • Property svn:eol-style set to native
File size: 2.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/GameState.h"
35#include "GSGraphics.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSLevel : public GameState<GSGraphics>
40    {
41    public:
42        GSLevel(const std::string& name);
43        virtual ~GSLevel();
44
45        // this has to be public because proteced triggers a bug in msvc
46        // when taking the function address.
47        void setTimeFactor(float factor);
48        float getTimeFactor() { return this->timeFactor_; }
49
50    protected:
51        virtual void enter();
52        virtual void leave();
53        virtual void ticked(const Clock& time);
54
55        void loadLevel();
56        void unloadLevel();
57
58        float timeFactor_;       //!< A factor to change the gamespeed
59
60        Ogre::SceneManager*   sceneManager_;
61        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
62        SimpleInputState*     inputState_;
63        Radar*                radar_;            //!< represents the Radar (not the HUD part)
64        Level*                startLevel_;       //!< current hard coded default level
65        Level*                hud_;              //!< 'level' object fo the HUD
66    };
67}
68
69#endif /* _GSLevel_H__ */
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