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source: code/branches/gui/src/orxonox/gamestates/GSLevel.h @ 2802

Last change on this file since 2802 was 2801, checked in by rgrieder, 16 years ago

Move graphic related content of GSGraphics to GraphicsManager which originally was GraphisEngine (but since we don't have an engine of our own, I renamed it).
Reduced OgreWindowEventUtilities.h dependency from GraphisManager.h (includes windows.h).

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/OrxonoxClass.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport GSLevel : public OrxonoxClass
38    {
39        friend class ClassIdentifier<GSLevel>;
40    public:
41        GSLevel();
42        ~GSLevel();
43
44        // was private before (is public now because of console command in GSStandalone)
45        void setConfigValues();
46
47    protected:
48        void enter();
49        void leave();
50        void ticked(const Clock& time);
51
52        void loadLevel();
53        void unloadLevel();
54
55        // console commands
56        void keybind(const std::string& command);
57        void tkeybind(const std::string& command);
58        void keybindInternal(const std::string& command, bool bTemporary);
59
60        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
61        SimpleInputState*     inputState_;
62        Radar*                radar_;            //!< represents the Radar (not the HUD part)
63        XMLFile*              startFile_;        //!< current hard coded default level
64        CameraManager*        cameraManager_;
65        LevelManager*         levelManager_;
66        PlayerManager*        playerManager_;
67
68        //##### ConfigValues #####
69        std::string           keyDetectorCallbackCode_;
70
71        // console commands
72        ConsoleCommand*       ccKeybind_;
73        ConsoleCommand*       ccTkeybind_;
74
75    };
76}
77
78#endif /* _GSLevel_H__ */
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