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source: code/branches/gui/src/orxonox/gamestates/GSMainMenu.cc @ 2934

Last change on this file since 2934 was 2887, checked in by bknecht, 16 years ago

first part of finishing up to merge back. solving some issues I ran into with Lua

  • Property svn:eol-style set to native
File size: 3.0 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
[2850]30#include "GSMainMenu.h"
[1661]31
[2850]32//#include <OgreViewport.h>
33#include <OgreSceneManager.h>
[2800]34#include "core/Clock.h"
[2844]35#include "core/ConsoleCommand.h"
[2848]36#include "core/Game.h"
[1661]37#include "core/input/InputManager.h"
38#include "core/input/SimpleInputState.h"
39#include "gui/GUIManager.h"
[2850]40#include "objects/Scene.h"
[2801]41#include "GraphicsManager.h"
[1661]42
43namespace orxonox
44{
[2850]45    AddGameState(GSMainMenu, "mainMenu");
[2844]46
[2850]47    GSMainMenu::GSMainMenu(const std::string& name)
[2844]48        : GameState(name)
[2850]49        , inputState_(0)
[1661]50    {
51    }
52
[2850]53    GSMainMenu::~GSMainMenu()
[1661]54    {
55    }
56
[2850]57    void GSMainMenu::activate()
[1661]58    {
[2850]59        inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("mainMenu");
60        inputState_->setHandler(GUIManager::getInstancePtr());
61        inputState_->setJoyStickHandler(&InputManager::EMPTY_HANDLER);
[1688]62
[2850]63        // create an empty Scene
64        this->scene_ = new Scene(0);
65        // and a Camera
66        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
67
[1661]68        // show main menu
[2853]69        GUIManager::getInstance().showGUI("mainmenu");
[2850]70        GUIManager::getInstance().setCamera(this->camera_);
71        GraphicsManager::getInstance().setCamera(this->camera_);
[2844]72
73        {
[2850]74            FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startGame);
[2844]75            functor->setObject(this);
76            this->ccStartGame_ = createConsoleCommand(functor, "startGame");
77            CommandExecutor::addConsoleCommandShortcut(this->ccStartGame_);
78        }
[2853]79
[2850]80        InputManager::getInstance().requestEnterState("mainMenu");
[1661]81    }
82
[2850]83    void GSMainMenu::deactivate()
[1661]84    {
[2869]85        InputManager::getInstance().requestLeaveState("mainMenu");
86        InputManager::getInstance().requestDestroyState("mainMenu");
[2850]87
[2887]88/*
[2844]89        if (this->ccStartGame_)
90        {
91            delete this->ccStartGame_;
92            this->ccStartGame_ = 0;
93        }
[2887]94*/
[1661]95    }
96
[2850]97    void GSMainMenu::update(const Clock& time)
[1661]98    {
[2844]99    }
[1661]100
[2850]101    void GSMainMenu::startGame()
[2844]102    {
103        // HACK - HACK
104        Game::getInstance().popState();
[2850]105        Game::getInstance().requestStates("standalone, level");
[1661]106    }
107}
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