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source: code/branches/gui/src/orxonox/gamestates/GSMainMenu.cc @ 2868

Last change on this file since 2868 was 2853, checked in by bknecht, 16 years ago

Fixed some bugs. Please do not break the code, when working with other people on one branch. Also check if the game runs and not just compiles.

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSMainMenu.h"
31
32//#include <OgreViewport.h>
33#include <OgreSceneManager.h>
34#include "core/Clock.h"
35#include "core/ConsoleCommand.h"
36#include "core/Game.h"
37#include "core/input/InputManager.h"
38#include "core/input/SimpleInputState.h"
39#include "gui/GUIManager.h"
40#include "objects/Scene.h"
41#include "GraphicsManager.h"
42
43namespace orxonox
44{
45    AddGameState(GSMainMenu, "mainMenu");
46
47    GSMainMenu::GSMainMenu(const std::string& name)
48        : GameState(name)
49        , inputState_(0)
50    {
51    }
52
53    GSMainMenu::~GSMainMenu()
54    {
55    }
56
57    void GSMainMenu::activate()
58    {
59        inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("mainMenu");
60        inputState_->setHandler(GUIManager::getInstancePtr());
61        inputState_->setJoyStickHandler(&InputManager::EMPTY_HANDLER);
62
63        // create an empty Scene
64        this->scene_ = new Scene(0);
65        // and a Camera
66        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
67
68        // show main menu
69        GUIManager::getInstance().showGUI("mainmenu");
70        GUIManager::getInstance().setCamera(this->camera_);
71        GraphicsManager::getInstance().setCamera(this->camera_);
72
73        {
74            FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startGame);
75            functor->setObject(this);
76            this->ccStartGame_ = createConsoleCommand(functor, "startGame");
77            CommandExecutor::addConsoleCommandShortcut(this->ccStartGame_);
78        }
79
80        InputManager::getInstance().requestEnterState("mainMenu");
81    }
82
83    void GSMainMenu::deactivate()
84    {
85        InputManager::getInstance().requestLeaveState("game");
86        InputManager::getInstance().requestDestroyState("game");
87
88        if (this->ccStartGame_)
89        {
90            delete this->ccStartGame_;
91            this->ccStartGame_ = 0;
92        }
93
94        GUIManager::getInstance().executeCode("hideGUI()");
95    }
96
97    void GSMainMenu::update(const Clock& time)
98    {
99    }
100
101    void GSMainMenu::startGame()
102    {
103        // HACK - HACK
104        Game::getInstance().popState();
105        Game::getInstance().requestStates("standalone, level");
106    }
107}
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