[1661] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "GSRoot.h" |
---|
| 31 | |
---|
[1764] | 32 | #include "util/Exception.h" |
---|
| 33 | #include "util/Debug.h" |
---|
[2662] | 34 | #include "core/Core.h" |
---|
[1686] | 35 | #include "core/CoreIncludes.h" |
---|
[1661] | 36 | #include "core/ConsoleCommand.h" |
---|
[1826] | 37 | #include "tools/Timer.h" |
---|
[2171] | 38 | #include "objects/Tickable.h" |
---|
[2817] | 39 | #include "Game.h" |
---|
[1661] | 40 | |
---|
| 41 | namespace orxonox |
---|
| 42 | { |
---|
| 43 | GSRoot::GSRoot() |
---|
[1672] | 44 | : RootGameState("root") |
---|
[2662] | 45 | , timeFactor_(1.0f) |
---|
| 46 | , bPaused_(false) |
---|
| 47 | , timeFactorPauseBackup_(1.0f) |
---|
[1661] | 48 | { |
---|
[2662] | 49 | this->ccSetTimeFactor_ = 0; |
---|
| 50 | this->ccPause_ = 0; |
---|
[1661] | 51 | } |
---|
| 52 | |
---|
| 53 | GSRoot::~GSRoot() |
---|
| 54 | { |
---|
| 55 | } |
---|
| 56 | |
---|
| 57 | void GSRoot::enter() |
---|
| 58 | { |
---|
[2662] | 59 | // reset game speed to normal |
---|
| 60 | timeFactor_ = 1.0f; |
---|
| 61 | |
---|
| 62 | { |
---|
| 63 | // add console commands |
---|
[2817] | 64 | FunctorMember01<GameState, const std::string&>* functor = createFunctor(&GameState::requestState); |
---|
[2662] | 65 | functor->setObject(this); |
---|
| 66 | this->ccSelectGameState_ = createConsoleCommand(functor, "selectGameState"); |
---|
| 67 | CommandExecutor::addConsoleCommandShortcut(this->ccSelectGameState_); |
---|
| 68 | } |
---|
| 69 | |
---|
| 70 | { |
---|
| 71 | // time factor console command |
---|
| 72 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::setTimeFactor); |
---|
| 73 | functor->setObject(this); |
---|
| 74 | this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor"); |
---|
| 75 | CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); |
---|
| 76 | } |
---|
| 77 | |
---|
| 78 | { |
---|
| 79 | // time factor console command |
---|
| 80 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::pause); |
---|
| 81 | functor->setObject(this); |
---|
| 82 | this->ccPause_ = createConsoleCommand(functor, "pause"); |
---|
| 83 | CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline); |
---|
| 84 | } |
---|
[1661] | 85 | } |
---|
| 86 | |
---|
| 87 | void GSRoot::leave() |
---|
| 88 | { |
---|
[2662] | 89 | // destroy console commands |
---|
| 90 | delete this->ccSelectGameState_; |
---|
[1792] | 91 | |
---|
[2662] | 92 | if (this->ccSetTimeFactor_) |
---|
| 93 | { |
---|
| 94 | delete this->ccSetTimeFactor_; |
---|
| 95 | this->ccSetTimeFactor_ = 0; |
---|
| 96 | } |
---|
| 97 | |
---|
| 98 | if (this->ccPause_) |
---|
| 99 | { |
---|
| 100 | delete this->ccPause_; |
---|
| 101 | this->ccPause_ = 0; |
---|
| 102 | } |
---|
[1661] | 103 | } |
---|
| 104 | |
---|
[1674] | 105 | void GSRoot::ticked(const Clock& time) |
---|
[1661] | 106 | { |
---|
[2662] | 107 | uint64_t timeBeforeTick = time.getRealMicroseconds(); |
---|
| 108 | |
---|
[2800] | 109 | Core::getInstance().update(time); |
---|
[1662] | 110 | |
---|
[1826] | 111 | for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it) |
---|
| 112 | it->tick(time); |
---|
| 113 | |
---|
[2171] | 114 | /*** HACK *** HACK ***/ |
---|
| 115 | // Call the Tickable objects |
---|
[2662] | 116 | float leveldt = time.getDeltaTime(); |
---|
| 117 | if (leveldt > 1.0f) |
---|
| 118 | { |
---|
| 119 | // just loaded |
---|
| 120 | leveldt = 0.0f; |
---|
| 121 | } |
---|
[2171] | 122 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
---|
[2662] | 123 | it->tick(leveldt * this->timeFactor_); |
---|
[2171] | 124 | /*** HACK *** HACK ***/ |
---|
| 125 | |
---|
[2662] | 126 | uint64_t timeAfterTick = time.getRealMicroseconds(); |
---|
| 127 | |
---|
[2817] | 128 | // Also add our tick time to the list in GSRoot |
---|
| 129 | Game::getInstance().addTickTime(timeAfterTick - timeBeforeTick); |
---|
[2662] | 130 | |
---|
[1674] | 131 | this->tickChild(time); |
---|
[1662] | 132 | } |
---|
[1674] | 133 | |
---|
| 134 | /** |
---|
[2662] | 135 | @brief |
---|
| 136 | Changes the speed of Orxonox |
---|
| 137 | */ |
---|
| 138 | void GSRoot::setTimeFactor(float factor) |
---|
| 139 | { |
---|
| 140 | if (Core::isMaster()) |
---|
| 141 | { |
---|
| 142 | if (!this->bPaused_) |
---|
| 143 | { |
---|
| 144 | TimeFactorListener::timefactor_s = factor; |
---|
| 145 | |
---|
| 146 | for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) |
---|
| 147 | it->changedTimeFactor(factor, this->timeFactor_); |
---|
| 148 | |
---|
| 149 | this->timeFactor_ = factor; |
---|
| 150 | } |
---|
| 151 | else |
---|
| 152 | this->timeFactorPauseBackup_ = factor; |
---|
| 153 | } |
---|
| 154 | } |
---|
| 155 | |
---|
| 156 | void GSRoot::pause() |
---|
| 157 | { |
---|
| 158 | if (Core::isMaster()) |
---|
| 159 | { |
---|
| 160 | if (!this->bPaused_) |
---|
| 161 | { |
---|
| 162 | this->timeFactorPauseBackup_ = this->timeFactor_; |
---|
| 163 | this->setTimeFactor(0.0f); |
---|
| 164 | this->bPaused_ = true; |
---|
| 165 | } |
---|
| 166 | else |
---|
| 167 | { |
---|
| 168 | this->bPaused_ = false; |
---|
| 169 | this->setTimeFactor(this->timeFactorPauseBackup_); |
---|
| 170 | } |
---|
| 171 | } |
---|
| 172 | } |
---|
| 173 | |
---|
| 174 | //////////////////////// |
---|
| 175 | // TimeFactorListener // |
---|
| 176 | //////////////////////// |
---|
| 177 | float TimeFactorListener::timefactor_s = 1.0f; |
---|
| 178 | |
---|
| 179 | TimeFactorListener::TimeFactorListener() |
---|
| 180 | { |
---|
| 181 | RegisterRootObject(TimeFactorListener); |
---|
| 182 | } |
---|
[1661] | 183 | } |
---|