[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSRoot.h" |
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| 31 | |
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[1764] | 32 | #include "util/Exception.h" |
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| 33 | #include "util/Debug.h" |
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[2844] | 34 | #include "core/Clock.h" |
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[2848] | 35 | #include "core/Game.h" |
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| 36 | #include "core/GameMode.h" |
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[2845] | 37 | #include "core/CommandLine.h" |
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[1661] | 38 | #include "core/ConsoleCommand.h" |
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[2843] | 39 | #include "tools/TimeFactorListener.h" |
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[1826] | 40 | #include "tools/Timer.h" |
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[2171] | 41 | #include "objects/Tickable.h" |
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[1661] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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[2844] | 45 | AddGameState(GSRoot, "root"); |
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[2850] | 46 | SetCommandLineSwitch(console); |
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| 47 | // Shortcuts for easy direct loading |
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| 48 | SetCommandLineSwitch(server); |
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| 49 | SetCommandLineSwitch(client); |
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| 50 | SetCommandLineSwitch(dedicated); |
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| 51 | SetCommandLineSwitch(standalone); |
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[2844] | 52 | |
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| 53 | GSRoot::GSRoot(const std::string& name) |
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| 54 | : GameState(name) |
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[2662] | 55 | , timeFactor_(1.0f) |
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| 56 | , bPaused_(false) |
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| 57 | , timeFactorPauseBackup_(1.0f) |
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[1661] | 58 | { |
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[2662] | 59 | this->ccSetTimeFactor_ = 0; |
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| 60 | this->ccPause_ = 0; |
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[1661] | 61 | } |
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| 62 | |
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| 63 | GSRoot::~GSRoot() |
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| 64 | { |
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| 65 | } |
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| 66 | |
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[2844] | 67 | void GSRoot::activate() |
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[1661] | 68 | { |
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[2662] | 69 | // reset game speed to normal |
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[2850] | 70 | this->timeFactor_ = 1.0f; |
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[2662] | 71 | |
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| 72 | { |
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| 73 | // time factor console command |
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| 74 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::setTimeFactor); |
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| 75 | functor->setObject(this); |
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| 76 | this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor"); |
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| 77 | CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); |
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| 78 | } |
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| 79 | |
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| 80 | { |
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| 81 | // time factor console command |
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| 82 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::pause); |
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| 83 | functor->setObject(this); |
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| 84 | this->ccPause_ = createConsoleCommand(functor, "pause"); |
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| 85 | CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline); |
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| 86 | } |
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[2845] | 87 | |
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[2850] | 88 | // Load level directly? |
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| 89 | bool loadLevel = false; |
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| 90 | if (CommandLine::getValue("standalone").getBool()) |
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[2845] | 91 | { |
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[2850] | 92 | Game::getInstance().requestStates("graphics, standalone, level"); |
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| 93 | loadLevel = true; |
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[2845] | 94 | } |
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[2850] | 95 | if (CommandLine::getValue("server").getBool()) |
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[2845] | 96 | { |
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[2850] | 97 | Game::getInstance().requestStates("graphics, server, level"); |
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| 98 | loadLevel = true; |
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[2845] | 99 | } |
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[2850] | 100 | if (CommandLine::getValue("client").getBool()) |
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| 101 | { |
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[2854] | 102 | Game::getInstance().requestStates("graphics, client, level"); |
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[2850] | 103 | loadLevel = true; |
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| 104 | } |
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| 105 | if (CommandLine::getValue("dedicated").getBool()) |
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| 106 | { |
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| 107 | Game::getInstance().requestStates("dedicated, level"); |
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| 108 | loadLevel = true; |
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| 109 | } |
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| 110 | |
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[2854] | 111 | // Determine where to start otherwise |
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| 112 | if (!loadLevel && !CommandLine::getValue("console").getBool()) |
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[2850] | 113 | { |
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[2854] | 114 | // Also load graphics |
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| 115 | Game::getInstance().requestState("graphics"); |
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[2850] | 116 | } |
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[1661] | 117 | } |
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| 118 | |
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[2844] | 119 | void GSRoot::deactivate() |
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[1661] | 120 | { |
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[2662] | 121 | if (this->ccSetTimeFactor_) |
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| 122 | { |
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| 123 | delete this->ccSetTimeFactor_; |
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| 124 | this->ccSetTimeFactor_ = 0; |
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| 125 | } |
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| 126 | |
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| 127 | if (this->ccPause_) |
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| 128 | { |
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| 129 | delete this->ccPause_; |
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| 130 | this->ccPause_ = 0; |
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| 131 | } |
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[1661] | 132 | } |
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| 133 | |
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[2844] | 134 | void GSRoot::update(const Clock& time) |
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[1661] | 135 | { |
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[2850] | 136 | if (this->getActivity().topState) |
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| 137 | { |
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| 138 | // This state can not 'survive' on its own. |
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| 139 | // Load a user interface therefore |
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| 140 | Game::getInstance().requestState("ioConsole"); |
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| 141 | } |
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| 142 | |
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[2662] | 143 | uint64_t timeBeforeTick = time.getRealMicroseconds(); |
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| 144 | |
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[1826] | 145 | for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it) |
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| 146 | it->tick(time); |
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| 147 | |
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[2171] | 148 | /*** HACK *** HACK ***/ |
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| 149 | // Call the Tickable objects |
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[2662] | 150 | float leveldt = time.getDeltaTime(); |
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| 151 | if (leveldt > 1.0f) |
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| 152 | { |
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| 153 | // just loaded |
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| 154 | leveldt = 0.0f; |
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| 155 | } |
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[2171] | 156 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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[2662] | 157 | it->tick(leveldt * this->timeFactor_); |
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[2171] | 158 | /*** HACK *** HACK ***/ |
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| 159 | |
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[2662] | 160 | uint64_t timeAfterTick = time.getRealMicroseconds(); |
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| 161 | |
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[2850] | 162 | // Also add our tick time |
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[2817] | 163 | Game::getInstance().addTickTime(timeAfterTick - timeBeforeTick); |
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[1662] | 164 | } |
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[1674] | 165 | |
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| 166 | /** |
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[2662] | 167 | @brief |
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| 168 | Changes the speed of Orxonox |
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| 169 | */ |
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| 170 | void GSRoot::setTimeFactor(float factor) |
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| 171 | { |
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[2848] | 172 | if (GameMode::isMaster()) |
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[2662] | 173 | { |
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| 174 | if (!this->bPaused_) |
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| 175 | { |
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| 176 | TimeFactorListener::timefactor_s = factor; |
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| 177 | |
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| 178 | for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) |
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| 179 | it->changedTimeFactor(factor, this->timeFactor_); |
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| 180 | |
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| 181 | this->timeFactor_ = factor; |
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| 182 | } |
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| 183 | else |
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| 184 | this->timeFactorPauseBackup_ = factor; |
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| 185 | } |
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| 186 | } |
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| 187 | |
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| 188 | void GSRoot::pause() |
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| 189 | { |
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[2848] | 190 | if (GameMode::isMaster()) |
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[2662] | 191 | { |
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| 192 | if (!this->bPaused_) |
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| 193 | { |
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| 194 | this->timeFactorPauseBackup_ = this->timeFactor_; |
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| 195 | this->setTimeFactor(0.0f); |
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| 196 | this->bPaused_ = true; |
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| 197 | } |
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| 198 | else |
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| 199 | { |
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| 200 | this->bPaused_ = false; |
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| 201 | this->setTimeFactor(this->timeFactorPauseBackup_); |
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| 202 | } |
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| 203 | } |
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| 204 | } |
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[1661] | 205 | } |
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