1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "GSRoot.h" |
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31 | |
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32 | #include "util/Exception.h" |
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33 | #include "util/Debug.h" |
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34 | #include "core/Core.h" |
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35 | #include "core/ConfigValueIncludes.h" |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/ConsoleCommand.h" |
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38 | #include "tools/Timer.h" |
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39 | #include "objects/Tickable.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | GSRoot::GSRoot() |
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44 | : RootGameState("root") |
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45 | , timeFactor_(1.0f) |
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46 | , bPaused_(false) |
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47 | , timeFactorPauseBackup_(1.0f) |
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48 | { |
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49 | RegisterRootObject(GSRoot); |
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50 | setConfigValues(); |
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51 | |
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52 | this->ccSetTimeFactor_ = 0; |
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53 | this->ccPause_ = 0; |
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54 | } |
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55 | |
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56 | GSRoot::~GSRoot() |
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57 | { |
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58 | } |
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59 | |
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60 | void GSRoot::setConfigValues() |
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61 | { |
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62 | SetConfigValue(statisticsRefreshCycle_, 250000) |
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63 | .description("Sets the time in microseconds interval at which average fps, etc. get updated."); |
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64 | SetConfigValue(statisticsAvgLength_, 1000000) |
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65 | .description("Sets the time in microseconds interval at which average fps, etc. gets calculated."); |
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66 | } |
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67 | |
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68 | void GSRoot::enter() |
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69 | { |
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70 | // reset game speed to normal |
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71 | timeFactor_ = 1.0f; |
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72 | |
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73 | // reset frame counter |
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74 | this->statisticsStartTime_ = 0; |
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75 | this->statisticsTickTimes_.clear(); |
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76 | this->periodTickTime_ = 0; |
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77 | this->avgFPS_ = 0.0f; |
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78 | this->avgTickTime_ = 0.0f; |
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79 | |
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80 | { |
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81 | // add console commands |
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82 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::exitGame); |
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83 | functor->setObject(this); |
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84 | this->ccExit_ = createConsoleCommand(functor, "exit"); |
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85 | CommandExecutor::addConsoleCommandShortcut(this->ccExit_); |
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86 | } |
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87 | |
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88 | { |
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89 | // add console commands |
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90 | FunctorMember01<GameStateBase, const std::string&>* functor = createFunctor(&GameStateBase::requestState); |
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91 | functor->setObject(this); |
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92 | this->ccSelectGameState_ = createConsoleCommand(functor, "selectGameState"); |
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93 | CommandExecutor::addConsoleCommandShortcut(this->ccSelectGameState_); |
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94 | } |
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95 | |
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96 | { |
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97 | // time factor console command |
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98 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::setTimeFactor); |
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99 | functor->setObject(this); |
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100 | this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor"); |
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101 | CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); |
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102 | } |
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103 | |
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104 | { |
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105 | // time factor console command |
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106 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::pause); |
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107 | functor->setObject(this); |
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108 | this->ccPause_ = createConsoleCommand(functor, "pause"); |
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109 | CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline); |
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110 | } |
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111 | } |
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112 | |
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113 | void GSRoot::leave() |
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114 | { |
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115 | // destroy console commands |
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116 | delete this->ccExit_; |
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117 | delete this->ccSelectGameState_; |
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118 | |
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119 | if (this->ccSetTimeFactor_) |
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120 | { |
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121 | delete this->ccSetTimeFactor_; |
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122 | this->ccSetTimeFactor_ = 0; |
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123 | } |
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124 | |
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125 | if (this->ccPause_) |
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126 | { |
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127 | delete this->ccPause_; |
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128 | this->ccPause_ = 0; |
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129 | } |
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130 | } |
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131 | |
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132 | void GSRoot::ticked(const Clock& time) |
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133 | { |
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134 | uint64_t timeBeforeTick = time.getRealMicroseconds(); |
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135 | |
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136 | Core::getInstance().update(time); |
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137 | |
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138 | for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it) |
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139 | it->tick(time); |
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140 | |
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141 | /*** HACK *** HACK ***/ |
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142 | // Call the Tickable objects |
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143 | float leveldt = time.getDeltaTime(); |
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144 | if (leveldt > 1.0f) |
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145 | { |
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146 | // just loaded |
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147 | leveldt = 0.0f; |
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148 | } |
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149 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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150 | it->tick(leveldt * this->timeFactor_); |
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151 | /*** HACK *** HACK ***/ |
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152 | |
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153 | uint64_t timeAfterTick = time.getRealMicroseconds(); |
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154 | |
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155 | // STATISTICS |
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156 | assert(timeAfterTick - timeBeforeTick >= 0 ); |
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157 | statisticsTickInfo tickInfo = {timeAfterTick, timeAfterTick - timeBeforeTick}; |
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158 | statisticsTickTimes_.push_back(tickInfo); |
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159 | assert(statisticsTickTimes_.back().tickLength==tickInfo.tickLength); |
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160 | this->periodTickTime_ += tickInfo.tickLength; |
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161 | |
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162 | // Ticks GSGraphics or GSDedicated |
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163 | this->tickChild(time); |
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164 | |
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165 | if (timeAfterTick > statisticsStartTime_ + statisticsRefreshCycle_) |
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166 | { |
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167 | std::list<statisticsTickInfo>::iterator it = this->statisticsTickTimes_.begin(); |
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168 | assert(it != this->statisticsTickTimes_.end()); |
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169 | int64_t lastTime = timeAfterTick - statisticsAvgLength_; |
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170 | if ((int64_t)it->tickTime < lastTime) |
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171 | { |
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172 | do |
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173 | { |
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174 | assert(this->periodTickTime_ > it->tickLength); |
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175 | this->periodTickTime_ -= it->tickLength; |
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176 | ++it; |
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177 | assert(it != this->statisticsTickTimes_.end()); |
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178 | } while ((int64_t)it->tickTime < lastTime); |
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179 | this->statisticsTickTimes_.erase(this->statisticsTickTimes_.begin(), it); |
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180 | } |
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181 | |
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182 | uint32_t framesPerPeriod = this->statisticsTickTimes_.size(); |
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183 | this->avgFPS_ = (float)framesPerPeriod / (timeAfterTick - this->statisticsTickTimes_.front().tickTime) * 1000000.0; |
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184 | this->avgTickTime_ = (float)this->periodTickTime_ / framesPerPeriod / 1000.0; |
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185 | |
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186 | statisticsStartTime_ = timeAfterTick; |
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187 | } |
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188 | |
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189 | } |
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190 | |
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191 | /** |
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192 | @brief |
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193 | Changes the speed of Orxonox |
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194 | */ |
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195 | void GSRoot::setTimeFactor(float factor) |
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196 | { |
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197 | if (Core::isMaster()) |
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198 | { |
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199 | if (!this->bPaused_) |
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200 | { |
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201 | TimeFactorListener::timefactor_s = factor; |
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202 | |
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203 | for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) |
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204 | it->changedTimeFactor(factor, this->timeFactor_); |
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205 | |
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206 | this->timeFactor_ = factor; |
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207 | } |
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208 | else |
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209 | this->timeFactorPauseBackup_ = factor; |
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210 | } |
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211 | } |
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212 | |
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213 | void GSRoot::pause() |
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214 | { |
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215 | if (Core::isMaster()) |
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216 | { |
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217 | if (!this->bPaused_) |
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218 | { |
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219 | this->timeFactorPauseBackup_ = this->timeFactor_; |
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220 | this->setTimeFactor(0.0f); |
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221 | this->bPaused_ = true; |
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222 | } |
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223 | else |
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224 | { |
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225 | this->bPaused_ = false; |
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226 | this->setTimeFactor(this->timeFactorPauseBackup_); |
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227 | } |
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228 | } |
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229 | } |
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230 | |
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231 | //////////////////////// |
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232 | // TimeFactorListener // |
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233 | //////////////////////// |
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234 | float TimeFactorListener::timefactor_s = 1.0f; |
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235 | |
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236 | TimeFactorListener::TimeFactorListener() |
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237 | { |
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238 | RegisterRootObject(TimeFactorListener); |
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239 | } |
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240 | } |
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