1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _GSRoot_H__ |
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30 | #define _GSRoot_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <list> |
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35 | #include "core/RootGameState.h" |
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36 | #include "core/OrxonoxClass.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | class _OrxonoxExport GSRoot : public RootGameState, public OrxonoxClass |
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41 | { |
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42 | friend class ClassIdentifier<GSRoot>; |
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43 | |
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44 | public: |
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45 | struct statisticsTickInfo |
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46 | { |
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47 | uint64_t tickTime; |
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48 | uint32_t tickLength; |
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49 | }; |
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50 | |
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51 | public: |
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52 | GSRoot(); |
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53 | ~GSRoot(); |
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54 | |
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55 | void exitGame() |
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56 | { requestState("root"); } |
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57 | |
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58 | // this has to be public because proteced triggers a bug in msvc |
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59 | // when taking the function address. |
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60 | void setTimeFactor(float factor); |
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61 | void pause(); |
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62 | float getTimeFactor() { return this->timeFactor_; } |
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63 | |
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64 | float getAvgTickTime() { return this->avgTickTime_; } |
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65 | float getAvgFPS() { return this->avgFPS_; } |
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66 | |
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67 | inline void addTickTime(uint32_t length) |
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68 | { assert(!this->statisticsTickTimes_.empty()); this->statisticsTickTimes_.back().tickLength += length; |
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69 | this->periodTickTime_+=length; } |
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70 | |
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71 | private: |
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72 | void enter(); |
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73 | void leave(); |
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74 | void ticked(const Clock& time); |
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75 | |
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76 | void setConfigValues(); |
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77 | |
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78 | float timeFactor_; //!< A factor that sets the gamespeed. 1 is normal. |
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79 | bool bPaused_; |
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80 | float timeFactorPauseBackup_; |
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81 | |
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82 | // variables for time statistics |
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83 | uint64_t statisticsStartTime_; |
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84 | std::list<statisticsTickInfo> |
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85 | statisticsTickTimes_; |
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86 | uint32_t periodTickTime_; |
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87 | float avgFPS_; |
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88 | float avgTickTime_; |
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89 | |
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90 | // config values |
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91 | unsigned int statisticsRefreshCycle_; |
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92 | unsigned int statisticsAvgLength_; |
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93 | |
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94 | // console commands |
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95 | ConsoleCommand* ccExit_; |
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96 | ConsoleCommand* ccSelectGameState_; |
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97 | ConsoleCommand* ccSetTimeFactor_; |
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98 | ConsoleCommand* ccPause_; |
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99 | }; |
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100 | |
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101 | class _OrxonoxExport TimeFactorListener : virtual public OrxonoxClass |
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102 | { |
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103 | friend class GSRoot; |
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104 | |
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105 | public: |
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106 | TimeFactorListener(); |
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107 | virtual ~TimeFactorListener() {} |
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108 | |
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109 | protected: |
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110 | virtual void changedTimeFactor(float factor_new, float factor_old) {} |
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111 | inline float getTimeFactor() const |
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112 | { return TimeFactorListener::timefactor_s; } |
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113 | |
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114 | private: |
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115 | static float timefactor_s; |
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116 | }; |
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117 | } |
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118 | |
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119 | #endif /* _GSRoot_H__ */ |
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