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source: code/branches/gui/src/orxonox/gamestates/GSRoot.h @ 2842

Last change on this file since 2842 was 2817, checked in by rgrieder, 16 years ago

Removed GameState template and renamed GameStateBase to GameState.
Moved statistics stuff (fps and tick time) to Game and removed the remaining hacks in GSGraphics and GSRoot.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35#include "core/RootGameState.h"
36#include "core/OrxonoxClass.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport GSRoot : public RootGameState
41    {
42        friend class ClassIdentifier<GSRoot>;
43
44    public:
45   
46    public:
47        GSRoot();
48        ~GSRoot();
49
50        // this has to be public because proteced triggers a bug in msvc
51        // when taking the function address.
52        void setTimeFactor(float factor);
53        void pause();
54        float getTimeFactor() { return this->timeFactor_; }
55
56    private:
57        void enter();
58        void leave();
59        void ticked(const Clock& time);
60
61        float                 timeFactor_;       //!< A factor that sets the gamespeed. 1 is normal.
62        bool                  bPaused_;
63        float                 timeFactorPauseBackup_;
64
65        // console commands
66        ConsoleCommand*       ccSelectGameState_;
67        ConsoleCommand*       ccSetTimeFactor_;
68        ConsoleCommand*       ccPause_;
69    };
70
71    class _OrxonoxExport TimeFactorListener : virtual public OrxonoxClass
72    {
73        friend class GSRoot;
74
75        public:
76            TimeFactorListener();
77            virtual ~TimeFactorListener() {}
78
79        protected:
80            virtual void changedTimeFactor(float factor_new, float factor_old) {}
81            inline float getTimeFactor() const
82                { return TimeFactorListener::timefactor_s; }
83
84        private:
85            static float timefactor_s;
86    };
87}
88
89#endif /* _GSRoot_H__ */
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