[1670] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSStandalone.h" |
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| 31 | |
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[2790] | 32 | #include <OgreViewport.h> |
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| 33 | #include <OgreCamera.h> |
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[2087] | 34 | #include "core/Core.h" |
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[2790] | 35 | #include "core/ConsoleCommand.h" |
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| 36 | #include "gui/GUIManager.h" |
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[2801] | 37 | #include "GraphicsManager.h" |
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[1670] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[2790] | 41 | SetConsoleCommand(GSStandalone, showGUI, true).setAsInputCommand(); |
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| 42 | |
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| 43 | bool GSStandalone::guiShowing_s = false; |
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| 44 | |
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[1670] | 45 | GSStandalone::GSStandalone() |
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[2087] | 46 | : GameState<GSGraphics>("standalone") |
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[1670] | 47 | { |
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| 48 | } |
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| 49 | |
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| 50 | GSStandalone::~GSStandalone() |
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| 51 | { |
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| 52 | } |
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| 53 | |
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[2790] | 54 | void GSStandalone::showGUI() |
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| 55 | { |
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| 56 | GSStandalone::guiShowing_s = true; |
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| 57 | } |
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| 58 | |
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[1670] | 59 | void GSStandalone::enter() |
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| 60 | { |
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[2087] | 61 | Core::setIsStandalone(true); |
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[1670] | 62 | |
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[2801] | 63 | GSLevel::enter(); |
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[2790] | 64 | |
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[2801] | 65 | guiManager_ = GUIManager::getInstancePtr(); |
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[2790] | 66 | // not sure if necessary |
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| 67 | // guiManager_->loadScene("IngameMenu"); |
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[1670] | 68 | } |
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| 69 | |
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| 70 | void GSStandalone::leave() |
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| 71 | { |
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[2087] | 72 | GSLevel::leave(); |
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[1670] | 73 | |
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[2087] | 74 | Core::setIsStandalone(false); |
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[1670] | 75 | } |
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| 76 | |
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[1674] | 77 | void GSStandalone::ticked(const Clock& time) |
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[1670] | 78 | { |
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[2790] | 79 | if (guiShowing_s) |
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| 80 | { |
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[2801] | 81 | Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport(); |
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| 82 | guiManager_->showGUI("IngameMenu", viewport->getCamera()->getSceneManager()); |
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[2790] | 83 | } |
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| 84 | else |
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| 85 | { |
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| 86 | if (guiManager_) |
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| 87 | guiManager_->hideGUI(); |
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| 88 | } |
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| 89 | // tick CEGUI |
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[2800] | 90 | guiManager_->update(time); |
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[2790] | 91 | |
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[1674] | 92 | GSLevel::ticked(time); |
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| 93 | this->tickChild(time); |
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[1670] | 94 | } |
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| 95 | } |
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