[1670] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * Fabian 'x3n' Landau |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "GSStandalone.h" |
---|
| 31 | |
---|
[2790] | 32 | #include <OgreViewport.h> |
---|
| 33 | #include <OgreCamera.h> |
---|
[2848] | 34 | #include "core/Game.h" |
---|
| 35 | #include "core/GameMode.h" |
---|
[2790] | 36 | #include "core/ConsoleCommand.h" |
---|
| 37 | #include "gui/GUIManager.h" |
---|
[2801] | 38 | #include "GraphicsManager.h" |
---|
[1670] | 39 | |
---|
| 40 | namespace orxonox |
---|
| 41 | { |
---|
[2844] | 42 | AddGameState(GSStandalone, "standalone"); |
---|
| 43 | |
---|
| 44 | GSStandalone::GSStandalone(const std::string& name) |
---|
| 45 | : GameState(name) |
---|
[1670] | 46 | { |
---|
| 47 | } |
---|
| 48 | |
---|
| 49 | GSStandalone::~GSStandalone() |
---|
| 50 | { |
---|
| 51 | } |
---|
| 52 | |
---|
[2790] | 53 | |
---|
[2844] | 54 | void GSStandalone::activate() |
---|
[1670] | 55 | { |
---|
[2848] | 56 | GameMode::setIsStandalone(true); |
---|
[1670] | 57 | } |
---|
| 58 | |
---|
[2844] | 59 | void GSStandalone::deactivate() |
---|
[1670] | 60 | { |
---|
[2848] | 61 | GameMode::setIsStandalone(false); |
---|
[1670] | 62 | } |
---|
| 63 | |
---|
[2844] | 64 | void GSStandalone::update(const Clock& time) |
---|
[1670] | 65 | { |
---|
| 66 | } |
---|
| 67 | } |
---|