1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * Fabian 'x3n' Landau |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "GSStandalone.h" |
---|
31 | |
---|
32 | #include <OgreViewport.h> |
---|
33 | #include <OgreCamera.h> |
---|
34 | #include "core/Core.h" |
---|
35 | #include "core/ConsoleCommand.h" |
---|
36 | #include "gui/GUIManager.h" |
---|
37 | #include "GraphicsManager.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | SetConsoleCommand(GSStandalone, showGUI, true).setAsInputCommand(); |
---|
42 | |
---|
43 | bool GSStandalone::guiShowing_s = false; |
---|
44 | |
---|
45 | GSStandalone::GSStandalone() |
---|
46 | : GameState<GSGraphics>("standalone") |
---|
47 | { |
---|
48 | } |
---|
49 | |
---|
50 | GSStandalone::~GSStandalone() |
---|
51 | { |
---|
52 | } |
---|
53 | |
---|
54 | void GSStandalone::showGUI() |
---|
55 | { |
---|
56 | GSStandalone::guiShowing_s = true; |
---|
57 | } |
---|
58 | |
---|
59 | void GSStandalone::enter() |
---|
60 | { |
---|
61 | Core::setIsStandalone(true); |
---|
62 | |
---|
63 | GSLevel::enter(); |
---|
64 | |
---|
65 | guiManager_ = GUIManager::getInstancePtr(); |
---|
66 | // not sure if necessary |
---|
67 | // guiManager_->loadScene("IngameMenu"); |
---|
68 | } |
---|
69 | |
---|
70 | void GSStandalone::leave() |
---|
71 | { |
---|
72 | GSLevel::leave(); |
---|
73 | |
---|
74 | Core::setIsStandalone(false); |
---|
75 | } |
---|
76 | |
---|
77 | void GSStandalone::ticked(const Clock& time) |
---|
78 | { |
---|
79 | if (guiShowing_s) |
---|
80 | { |
---|
81 | Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport(); |
---|
82 | guiManager_->showGUI("IngameMenu", viewport->getCamera()->getSceneManager()); |
---|
83 | } |
---|
84 | else |
---|
85 | { |
---|
86 | if (guiManager_) |
---|
87 | guiManager_->hideGUI(); |
---|
88 | } |
---|
89 | // tick CEGUI |
---|
90 | guiManager_->update(time); |
---|
91 | |
---|
92 | GSLevel::ticked(time); |
---|
93 | this->tickChild(time); |
---|
94 | } |
---|
95 | } |
---|