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source: code/branches/gui/src/orxonox/gamestates/GSStandalone.cc @ 1724

Last change on this file since 1724 was 1674, checked in by rgrieder, 16 years ago
  • Wrote Clock() class: It starts an internal clock when GSRoot starts and gets handed to all GameState ticks as reference. You can then either query the ticked time or the real time (for instance for statistical measurements)
  • general clean up in all the game states
  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSStandalone.h"
31
32#include "core/input/InputManager.h"
33#include "core/ConsoleCommand.h"
34
35namespace orxonox
36{
37    GSStandalone::GSStandalone()
38        : GSLevel("standalone")
39    {
40    }
41
42    GSStandalone::~GSStandalone()
43    {
44    }
45
46    void GSStandalone::enter()
47    {
48        GSLevel::enter();
49
50        this->loadLevel();
51
52        // add console commands
53        FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor);
54        functor->setObject(this);
55        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor"));
56
57        // level is loaded: we can start capturing the input
58        InputManager::getInstance().requestEnterState("game");
59    }
60
61    void GSStandalone::leave()
62    {
63        InputManager::getInstance().requestLeaveState("game");
64
65        // TODO: Remove and destroy console command
66
67        this->unloadLevel();
68
69        GSLevel::leave();
70    }
71
72    void GSStandalone::ticked(const Clock& time)
73    {
74        GSLevel::ticked(time);
75        this->tickChild(time);
76    }
77}
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