Last change
on this file since 1696 was
1674,
checked in by rgrieder, 16 years ago
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- Wrote Clock() class: It starts an internal clock when GSRoot starts and gets handed to all GameState ticks as reference. You can then either query the ticked time or the real time (for instance for statistical measurements)
- general clean up in all the game states
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-
Property svn:eol-style set to
native
|
File size:
1.3 KB
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _GSStandalone_H__ |
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30 | #define _GSStandalone_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | #include "GSLevel.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | class _OrxonoxExport GSStandalone : public GSLevel |
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38 | { |
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39 | public: |
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40 | GSStandalone(); |
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41 | ~GSStandalone(); |
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42 | |
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43 | private: |
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44 | void enter(); |
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45 | void leave(); |
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46 | void ticked(const Clock& time); |
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47 | }; |
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48 | } |
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49 | |
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50 | #endif /* _GSStandalone_H__ */ |
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