/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Declaration of the GUIManager class. */ #ifndef _GUIManager_H__ #define _GUIManager_H__ #include "OrxonoxPrereqs.h" #include #include #include #include #include "core/Clock.h" #include "core/input/InputInterfaces.h" // Forward declaration namespace CEGUI { class DefaultLogger; } // tolua_begin namespace orxonox { /** @brief Provides a simple interface to CEGUI with tolua methods and console commands */ class _OrxonoxExport GUIManager // tolua_end : public KeyHandler, public MouseHandler // tolua_begin { // tolua_end public: enum State { Uninitialised, Ready, OnDisplay }; GUIManager(); ~GUIManager(); bool initialise(Ogre::RenderWindow* renderWindow); void loadScene(const std::string& name); void update(const Clock& time) { assert(guiSystem_); guiSystem_->injectTimePulse(time.getDeltaTime()); } void showGUI(const std::string& name, Ogre::SceneManager* sceneManager);// bool showBackground); // tolua_export void hideGUI(); // tolua_export Ogre::Camera* getCamera() { return this->backgroundCamera_; } static void showGUI_s(const std::string& name, Ogre::SceneManager* sceneManager)//bool showBackground) { getInstance().showGUI(name, sceneManager); } static GUIManager& getInstance() { assert(singletonRef_s); return *singletonRef_s; } // tolua_export static GUIManager* getInstancePtr() { return singletonRef_s; } private: GUIManager(const GUIManager& instance); void keyPressed (const KeyEvent& evt) { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); } void keyReleased(const KeyEvent& evt) { guiSystem_->injectKeyUp(evt.key); } void keyHeld (const KeyEvent& evt) { } void mouseButtonPressed (MouseButtonCode::ByEnum id); void mouseButtonReleased(MouseButtonCode::ByEnum id); void mouseButtonHeld (MouseButtonCode::ByEnum id) { } void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) { guiSystem_->injectMouseMove(rel.x, rel.y); } void mouseScrolled (int abs, int rel) { guiSystem_->injectMouseWheelChange(rel);} void updateInput(float dt) { } void updateKey(float dt) { } void updateMouse(float dt) { } void loadScenes(); //Ogre::SceneManager* emptySceneManager_; Ogre::SceneManager* backgroundSceneManager_; //Ogre::Camera* emptyCamera_; Ogre::Camera* backgroundCamera_; //Ogre::Viewport* viewport_; Ogre::RenderWindow* renderWindow_; CEGUI::OgreCEGUIRenderer* guiRenderer_; CEGUI::ResourceProvider* resourceProvider_; CEGUI::LuaScriptModule* scriptModule_; CEGUI::DefaultLogger* ceguiLogger_; CEGUI::System* guiSystem_; CEGUI::Imageset* backgroundImage_; lua_State* luaState_; State state_; static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); static GUIManager* singletonRef_s; }; // tolua_export } // tolua_export #endif /* _GUIManager_H__ */