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source: code/branches/gui/src/orxonox/gui/GUIManager.h @ 2800

Last change on this file since 2800 was 2800, checked in by rgrieder, 16 years ago

Renaming "tick" to "update" for all those classes not inheriting from Tickable to avoid confusions.
GameState::ticked still exists, but that's going to change anyway.

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/Clock.h"
43#include "core/input/InputInterfaces.h"
44
45// Forward declaration
46namespace CEGUI { class DefaultLogger; }
47
48// tolua_begin
49namespace orxonox
50{
51    /**
52    @brief
53        Provides a simple interface to CEGUI with tolua methods and console commands
54    */
55    class _OrxonoxExport GUIManager
56// tolua_end
57        : public KeyHandler, public MouseHandler
58// tolua_begin
59    {
60// tolua_end
61    public:
62        enum State
63        {
64            Uninitialised,
65            Ready,
66            OnDisplay
67        };
68
69        GUIManager();
70        ~GUIManager();
71
72        bool initialise(Ogre::RenderWindow* renderWindow);
73        void loadScene(const std::string& name);
74        void update(const Clock& time)
75        {
76            assert(guiSystem_);
77            guiSystem_->injectTimePulse(time.getDeltaTime());
78        }
79        void showGUI(const std::string& name, Ogre::SceneManager* sceneManager);// bool showBackground); // tolua_export
80        void hideGUI(); // tolua_export
81
82        Ogre::Camera* getCamera() { return this->backgroundCamera_; }
83
84        static void showGUI_s(const std::string& name, Ogre::SceneManager* sceneManager)//bool showBackground)
85        {
86            getInstance().showGUI(name, sceneManager);
87        }
88
89        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
90        static GUIManager* getInstancePtr() { return singletonRef_s; }
91
92    private:
93        GUIManager(const GUIManager& instance);
94
95        void keyPressed (const KeyEvent& evt)
96        { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
97        void keyReleased(const KeyEvent& evt)
98        { guiSystem_->injectKeyUp(evt.key); }
99        void keyHeld    (const KeyEvent& evt)
100        { }
101
102        void mouseButtonPressed (MouseButtonCode::ByEnum id);
103        void mouseButtonReleased(MouseButtonCode::ByEnum id);
104        void mouseButtonHeld    (MouseButtonCode::ByEnum id)
105        { }
106        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
107        { guiSystem_->injectMouseMove(rel.x, rel.y); }
108        void mouseScrolled      (int abs, int rel)
109        { guiSystem_->injectMouseWheelChange(rel);}
110
111        void updateInput(float dt) { }
112        void updateKey(float dt) { }
113        void updateMouse(float dt) { }
114
115        void loadScenes();
116
117        //Ogre::SceneManager*       emptySceneManager_;
118        Ogre::SceneManager*       backgroundSceneManager_;
119        //Ogre::Camera*             emptyCamera_;
120        Ogre::Camera*             backgroundCamera_;
121        //Ogre::Viewport*           viewport_;
122        Ogre::RenderWindow*       renderWindow_;
123        CEGUI::OgreCEGUIRenderer* guiRenderer_;
124        CEGUI::ResourceProvider*  resourceProvider_;
125        CEGUI::LuaScriptModule*   scriptModule_;
126        CEGUI::DefaultLogger*     ceguiLogger_;
127        CEGUI::System*            guiSystem_;
128        CEGUI::Imageset*          backgroundImage_;
129        lua_State*                luaState_;
130
131        State state_;
132
133        static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
134
135        static GUIManager*        singletonRef_s;
136    }; // tolua_export
137} // tolua_export
138
139#endif /* _GUIManager_H__ */
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