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source: code/branches/gui/src/orxonox/objects/Projectile.cc @ 1967

Last change on this file since 1967 was 1638, checked in by rgrieder, 16 years ago

merged input branch into gui test branch (was about time)
svn save (it's still a mess and CMLs haven't been updated)
I'll have to create a special project to create the tolua_bind files for tolua itself anyway..

  • Property svn:eol-style set to native
File size: 3.7 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
[1553]37#include "tools/ParticleInterface.h"
[1505]38
[1552]39#include "SpaceShipAI.h"
40#include "ParticleSpawner.h"
[1505]41#include "Model.h"
42
43namespace orxonox
44{
[1554]45    float Projectile::speed_ = 5000;
[1505]46
[1552]47    Projectile::Projectile(SpaceShip* owner) : owner_(owner)
[1505]48    {
49        RegisterObject(Projectile);
50
51        this->setConfigValues();
[1602]52        this->explosionTemplateName_ = "Orxonox/explosion3";
53        this->smokeTemplateName_ = "Orxonox/smoke4";
[1505]54
55        if (this->owner_)
56        {
57            this->setStatic(false);
58            this->setOrientation(this->owner_->getOrientation());
59            this->setPosition(this->owner_->getPosition());
60            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
[1552]61            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
[1505]62        }
63
64        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
65    }
66
67    Projectile::~Projectile()
68    {
69    }
70
71    void Projectile::setConfigValues()
72    {
[1552]73        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
[1554]74        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
75        SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second");
[1505]76
[1638]77    if(this->owner_)
[1576]78          this->setVelocity(this->owner_->getInitialDir() * this->speed_);
[1505]79    }
80
81    void Projectile::tick(float dt)
82    {
83        WorldEntity::tick(dt);
84
[1558]85        if (!this->isActive())
86            return;
87
[1505]88        float radius;
89        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
90        {
91            if ((*it) != this->owner_)
92            {
93                radius = it->getScale().x * 3.0;
94
95                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
96                {
[1552]97                    // hit
98                    if (it->isA(Class(SpaceShipAI)))
99                        ((SpaceShipAI*)(*it))->damage(this->damage_);
[1563]100                    ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0);
[1552]101                    explosion->setPosition(this->getPosition());
102                    explosion->create();
[1602]103                    ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 2.0, 0.0);
[1552]104                    smoke->setPosition(this->getPosition());
[1602]105//                    smoke->getParticleInterface()->setSpeedFactor(3.0);
[1552]106                    smoke->create();
[1505]107                    delete this;
108                    return;
109                }
110            }
111        }
112    }
113
114    void Projectile::destroyObject()
115    {
116        delete this;
117    }
118}
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