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source: code/branches/gui/src/orxonox/objects/Skybox.cc @ 1689

Last change on this file since 1689 was 1653, checked in by rgrieder, 16 years ago
  • getInstance is probably more suitable than getSingleton (as x3n has already done so in most of his classes) I changed it in Orxonox and GraphicsEngine. Maybe more to come.
  • Removed derivation from BaseObject in InputState (templates work well too, don't need a factory at all)
  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Skybox.h"
31
32#include <string>
33
34#include <OgreSceneManager.h>
35
36#include "tinyxml/tinyxml.h"
37#include "GraphicsEngine.h"
38#include "core/CoreIncludes.h"
39#include "core/Debug.h"
40#include "core/XMLPort.h"
41
42namespace orxonox
43{
44    CreateFactory(Skybox);
45
46    Skybox::Skybox()
47    {
48        RegisterObject(Skybox);
49        registerAllVariables();
50    }
51
52    Skybox::~Skybox()
53    {
54    }
55
56    void Skybox::setSkybox(const std::string& skyboxname)
57    {
58        GraphicsEngine::getInstance().getLevelSceneManager()->setSkyBox(true, skyboxname);
59    }
60
61    void Skybox::setSkyboxSrc(const std::string& src)
62    {
63        this->skyboxSrc_ = src;
64    }
65
66    /**
67        @brief XML loading and saving.
68        @param xmlelement The XML-element
69        @param loading Loading (true) or saving (false)
70        @return The XML-element
71    */
72    void Skybox::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        BaseObject::XMLPort(xmlelement, mode);
75
76        XMLPortParamLoadOnly(Skybox, "src", setSkyboxSrc, xmlelement, mode);
77        create();
78    }
79
80    bool Skybox::create()
81    {
82        this->setSkybox(this->skyboxSrc_);
83        return Synchronisable::create();
84    }
85
86    void Skybox::registerAllVariables()
87    {
88        registerVar(&skyboxSrc_, skyboxSrc_.length()+1 ,network::STRING);
89    }
90
91    void Skybox::changedVisibility()
92    {
93        BaseObject::changedVisibility();
94        GraphicsEngine::getInstance().getLevelSceneManager()->setSkyBox(this->isVisible(), this->skyboxSrc_);
95    }
96}
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