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source: code/branches/gui/src/orxonox/objects/Skybox.cc @ 2031

Last change on this file since 2031 was 1694, checked in by rgrieder, 16 years ago

Added Dedicated game state (name: "dedicated", class: GSDedicated).
It doesn't work at all yet, mainly because of our very poorly designed /objects folder. I tried adding a few "if (Settings::showsGraphics())", but I ran into some serious issues.
I will simply leave this topic up to an eager orxonox developer who wants a dedicated server :D There is A LOT of work to be done…

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Skybox.h"
31
32#include <string>
33
34#include <OgreSceneManager.h>
35
36#include "tinyxml/tinyxml.h"
37#include "GraphicsEngine.h"
38#include "core/CoreIncludes.h"
39#include "core/Debug.h"
40#include "core/XMLPort.h"
41#include "Settings.h"
42
43namespace orxonox
44{
45    CreateFactory(Skybox);
46
47    Skybox::Skybox()
48    {
49        RegisterObject(Skybox);
50        registerAllVariables();
51    }
52
53    Skybox::~Skybox()
54    {
55    }
56
57    void Skybox::setSkybox(const std::string& skyboxname)
58    {
59        if (Settings::showsGraphics())
60            GraphicsEngine::getInstance().getLevelSceneManager()->setSkyBox(true, skyboxname);
61    }
62
63    void Skybox::setSkyboxSrc(const std::string& src)
64    {
65        this->skyboxSrc_ = src;
66    }
67
68    /**
69        @brief XML loading and saving.
70        @param xmlelement The XML-element
71        @param loading Loading (true) or saving (false)
72        @return The XML-element
73    */
74    void Skybox::XMLPort(Element& xmlelement, XMLPort::Mode mode)
75    {
76        BaseObject::XMLPort(xmlelement, mode);
77
78        XMLPortParamLoadOnly(Skybox, "src", setSkyboxSrc, xmlelement, mode);
79        create();
80    }
81
82    bool Skybox::create()
83    {
84        this->setSkybox(this->skyboxSrc_);
85        return Synchronisable::create();
86    }
87
88    void Skybox::registerAllVariables()
89    {
90        registerVar(&skyboxSrc_, skyboxSrc_.length()+1 ,network::STRING);
91    }
92
93    void Skybox::changedVisibility()
94    {
95        BaseObject::changedVisibility();
96        if (Settings::showsGraphics())
97            GraphicsEngine::getInstance().getLevelSceneManager()->setSkyBox(this->isVisible(), this->skyboxSrc_);
98    }
99}
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