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source: code/branches/gui/src/orxonox/objects/WorldEntity.cc @ 1997

Last change on this file since 1997 was 1686, checked in by rgrieder, 16 years ago

Moved most of the GraphicsEngine code to GSRoot and GSGraphics.
GraphicsEngine is now more of a legacy object to ensure functionality until there is a new solution.

  • Property svn:eol-style set to native
File size: 7.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <string>
33#include <sstream>
34#include <OgreSceneManager.h>
35
36#include "tinyxml/tinyxml.h"
37#include "util/SubString.h"
38#include "core/CoreIncludes.h"
39#include "GraphicsEngine.h"
40#include "core/XMLPort.h"
41
42namespace orxonox
43{
44    CreateFactory(WorldEntity);
45
46    unsigned int WorldEntity::worldEntityCounter_s = 0;
47
48    WorldEntity::WorldEntity()
49    {
50        RegisterObject(WorldEntity);
51
52        if (GraphicsEngine::getInstance().getLevelSceneManager())
53        {
54            std::ostringstream name;
55            name << (WorldEntity::worldEntityCounter_s++);
56            this->setName("WorldEntity" + name.str());
57            this->node_ = GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
58
59            registerAllVariables();
60        }
61        else
62        {
63            this->node_ = 0;
64        }
65
66        this->bStatic_ = true;
67        this->velocity_ = Vector3(0, 0, 0);
68        this->acceleration_ = Vector3(0, 0, 0);
69        this->rotationAxis_ = Vector3(0, 1, 0);
70        this->rotationRate_ = 0;
71        this->momentum_ = 0;
72    }
73
74
75    WorldEntity::~WorldEntity()
76    {
77        if (this->isInitialized())
78        {
79            this->getNode()->removeAndDestroyAllChildren();
80            GraphicsEngine::getInstance().getLevelSceneManager()->destroySceneNode(this->getName());
81        }
82    }
83
84    void WorldEntity::tick(float dt)
85    {
86        if (!this->bStatic_ && this->isActive())
87        {
88//             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl;
89            this->velocity_ += (dt * this->acceleration_);
90            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
91
92            this->rotationRate_ += (dt * this->momentum_);
93            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
94            //COUT(3) << "rotationrate: " << this->rotationRate_.valueDegrees() << " momentum: " << this->momentum_.valueDegrees() << std::endl;
95        }
96    }
97
98
99    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
100    {
101        this->yaw(yaw);
102        this->pitch(pitch);
103        this->roll(roll);
104    }
105
106    /**
107        @brief XML loading and saving.
108        @param xmlelement The XML-element
109        @param loading Loading (true) or saving (false)
110        @return The XML-element
111    */
112    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
113    {
114        BaseObject::XMLPort(xmlelement, mode);
115
116        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
117        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
118        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
119        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
120        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
121        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
122
123        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
124
125        WorldEntity::create();
126    }
127
128
129    void WorldEntity::registerAllVariables()
130    {
131      // register inheritec variables from BaseObject
132      registerVar( (void*) &(this->bActive_), sizeof(this->bActive_), network::DATA, 0x3);
133      registerVar( (void*) &(this->bVisible_), sizeof(this->bVisible_), network::DATA, 0x3);
134      // register coordinates
135      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3);
136      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3);
137      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3);
138      // register orientation
139      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3);
140      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3);
141      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3);
142      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3);
143      // register velocity_
144      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3);
145      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3);
146      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3);
147      // register rotationAxis/rate
148      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3);
149      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3);
150      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3);
151      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3);
152      // register scale of node
153      registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3);
154      registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3);
155      registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3);
156      //register staticity
157      registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3);
158      //register acceleration & momentum
159//       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2);
160//       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2);
161//       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2);
162//       registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync
163    }
164
165    void WorldEntity::attachWorldEntity(WorldEntity* entity)
166    {
167        this->attachedWorldEntities_.push_back(entity);
168        this->attachObject(entity);
169    }
170
171    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
172    {
173        if (index < this->attachedWorldEntities_.size())
174            return this->attachedWorldEntities_[index];
175        else
176            return 0;
177    }
178
179    void WorldEntity::attachObject(const WorldEntity& obj) const
180    {
181        GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeChild(obj.getNode());
182        this->getNode()->addChild(obj.getNode());
183    }
184
185    void WorldEntity::attachObject(WorldEntity* obj) const
186    {
187        GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeChild(obj->getNode());
188        this->getNode()->addChild(obj->getNode());
189    }
190}
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