1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "HumanPlayer.h" |
---|
31 | |
---|
32 | #include "core/GameMode.h" |
---|
33 | #include "core/CoreIncludes.h" |
---|
34 | #include "core/ConfigValueIncludes.h" |
---|
35 | #include "network/ClientInformation.h" |
---|
36 | #include "network/Host.h" |
---|
37 | #include "objects/controllers/HumanController.h" |
---|
38 | #include "objects/gametypes/Gametype.h" |
---|
39 | #include "overlays/OverlayGroup.h" |
---|
40 | |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | CreateUnloadableFactory(HumanPlayer); |
---|
44 | |
---|
45 | HumanPlayer::HumanPlayer(BaseObject* creator) : PlayerInfo(creator) |
---|
46 | { |
---|
47 | RegisterObject(HumanPlayer); |
---|
48 | |
---|
49 | this->server_initialized_ = GameMode::isMaster(); |
---|
50 | this->client_initialized_ = false; |
---|
51 | |
---|
52 | this->bHumanPlayer_ = true; |
---|
53 | this->defaultController_ = Class(HumanController); |
---|
54 | |
---|
55 | this->setConfigValues(); |
---|
56 | this->registerVariables(); |
---|
57 | } |
---|
58 | |
---|
59 | HumanPlayer::~HumanPlayer() |
---|
60 | { |
---|
61 | } |
---|
62 | |
---|
63 | void HumanPlayer::setConfigValues() |
---|
64 | { |
---|
65 | SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick); |
---|
66 | SetConfigValue(hudtemplate_, "defaultHUD").callback(this, &HumanPlayer::configvaluecallback_changedHUDTemplate); |
---|
67 | } |
---|
68 | |
---|
69 | void HumanPlayer::registerVariables() |
---|
70 | { |
---|
71 | registerVariable(this->synchronize_nick_, variableDirection::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick)); |
---|
72 | |
---|
73 | registerVariable(this->clientID_, variableDirection::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged)); |
---|
74 | registerVariable(this->server_initialized_, variableDirection::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized)); |
---|
75 | registerVariable(this->client_initialized_, variableDirection::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized)); |
---|
76 | } |
---|
77 | |
---|
78 | void HumanPlayer::configvaluecallback_changednick() |
---|
79 | { |
---|
80 | if (this->isLocalPlayer()) |
---|
81 | { |
---|
82 | this->synchronize_nick_ = this->nick_; |
---|
83 | |
---|
84 | if (GameMode::isMaster()) |
---|
85 | this->setName(this->nick_); |
---|
86 | } |
---|
87 | } |
---|
88 | |
---|
89 | void HumanPlayer::configvaluecallback_changedHUDTemplate() |
---|
90 | { |
---|
91 | this->changedController(); |
---|
92 | } |
---|
93 | |
---|
94 | void HumanPlayer::networkcallback_changednick() |
---|
95 | { |
---|
96 | this->setName(this->synchronize_nick_); |
---|
97 | } |
---|
98 | |
---|
99 | void HumanPlayer::networkcallback_clientIDchanged() |
---|
100 | { |
---|
101 | if (this->clientID_ == Host::getPlayerID()) |
---|
102 | { |
---|
103 | this->bLocalPlayer_ = true; |
---|
104 | this->synchronize_nick_ = this->nick_; |
---|
105 | this->client_initialized_ = true; |
---|
106 | |
---|
107 | if (!GameMode::isMaster()) |
---|
108 | this->setObjectMode(objectDirection::bidirectional); |
---|
109 | else |
---|
110 | this->setName(this->nick_); |
---|
111 | |
---|
112 | this->createController(); |
---|
113 | } |
---|
114 | } |
---|
115 | |
---|
116 | void HumanPlayer::networkcallback_server_initialized() |
---|
117 | { |
---|
118 | this->client_initialized_ = true; |
---|
119 | } |
---|
120 | |
---|
121 | void HumanPlayer::networkcallback_client_initialized() |
---|
122 | { |
---|
123 | if (this->getGametype()) |
---|
124 | this->getGametype()->playerEntered(this); |
---|
125 | } |
---|
126 | |
---|
127 | bool HumanPlayer::isInitialized() const |
---|
128 | { |
---|
129 | return (this->server_initialized_ && this->client_initialized_); |
---|
130 | } |
---|
131 | |
---|
132 | float HumanPlayer::getPing() const |
---|
133 | { |
---|
134 | return ClientInformation::findClient(this->getClientID())->getRTT(); |
---|
135 | } |
---|
136 | |
---|
137 | float HumanPlayer::getPacketLossRatio() const |
---|
138 | { |
---|
139 | return ClientInformation::findClient(this->getClientID())->getPacketLoss(); |
---|
140 | } |
---|
141 | |
---|
142 | void HumanPlayer::setClientID(unsigned int clientID) |
---|
143 | { |
---|
144 | this->clientID_ = clientID; |
---|
145 | this->networkcallback_clientIDchanged(); |
---|
146 | } |
---|
147 | |
---|
148 | void HumanPlayer::changedController() |
---|
149 | { |
---|
150 | if (this->getController()) |
---|
151 | { |
---|
152 | this->getController()->setHUDTemplate(this->hudtemplate_); |
---|
153 | |
---|
154 | if (this->getController() && this->getController()->getHUD()) |
---|
155 | this->getController()->getHUD()->setOwner(this->getControllableEntity()); |
---|
156 | } |
---|
157 | } |
---|
158 | } |
---|