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source: code/branches/gui/src/orxonox/objects/quest/Rewardable.h @ 2925

Last change on this file since 2925 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the Rewardable class.
32*/
33
34#ifndef _Rewardable_H__
35#define _Rewardable_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include "core/BaseObject.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. (With the AddReward effect.)
46       
47        It just needs to inherit form Rewardable, and implement the reward() method.
48    @author
49        Damian 'Mozork' Frick
50    */
51    class _OrxonoxExport Rewardable : public BaseObject
52    {
53        public:
54            Rewardable(BaseObject* creator);
55            virtual ~Rewardable();
56
57            /**
58            @brief
59                Method to transcribe a rewardable object to the player.
60                Must be implemented by every class inheriting from Rewardable.
61            @param player
62                A pointer to the ControllableEntity, do whatever you want with it.
63            @return
64                Return true if successful.
65            */
66            virtual bool reward(PlayerInfo* player) = 0;
67
68    };
69
70}
71
72#endif /* _Rewardable_H__ */
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