1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "Projectile.h" |
---|
31 | |
---|
32 | #include <OgreBillboard.h> |
---|
33 | |
---|
34 | #include "core/CoreIncludes.h" |
---|
35 | #include "core/Executor.h" |
---|
36 | #include "core/ConfigValueIncludes.h" |
---|
37 | #include "core/Iterator.h" |
---|
38 | #include "tools/ParticleInterface.h" |
---|
39 | |
---|
40 | #include "objects/worldentities/Model.h" |
---|
41 | #include "objects/worldentities/ParticleSpawner.h" |
---|
42 | #include "objects/collisionshapes/SphereCollisionShape.h" |
---|
43 | #include "core/GameMode.h" |
---|
44 | |
---|
45 | namespace orxonox |
---|
46 | { |
---|
47 | Projectile::Projectile(BaseObject* creator) : MovableEntity(creator) |
---|
48 | { |
---|
49 | RegisterObject(Projectile); |
---|
50 | |
---|
51 | this->setConfigValues(); |
---|
52 | this->bDestroy_ = false; |
---|
53 | this->owner_ = 0; |
---|
54 | |
---|
55 | // Get notification about collisions |
---|
56 | |
---|
57 | if (GameMode::isMaster()) |
---|
58 | { |
---|
59 | this->enableCollisionCallback(); |
---|
60 | |
---|
61 | this->setCollisionType(Kinematic); |
---|
62 | |
---|
63 | SphereCollisionShape* shape = new SphereCollisionShape(this); |
---|
64 | shape->setRadius(10); |
---|
65 | this->attachCollisionShape(shape); |
---|
66 | |
---|
67 | this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); |
---|
68 | } |
---|
69 | } |
---|
70 | |
---|
71 | Projectile::~Projectile() |
---|
72 | { |
---|
73 | } |
---|
74 | |
---|
75 | void Projectile::setConfigValues() |
---|
76 | { |
---|
77 | SetConfigValue(damage_, 15.0).description("The damage caused by the projectile"); |
---|
78 | SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); |
---|
79 | } |
---|
80 | |
---|
81 | |
---|
82 | void Projectile::tick(float dt) |
---|
83 | { |
---|
84 | MovableEntity::tick(dt); |
---|
85 | |
---|
86 | if (!this->isActive()) |
---|
87 | return; |
---|
88 | |
---|
89 | if (this->bDestroy_) |
---|
90 | delete this; |
---|
91 | } |
---|
92 | |
---|
93 | void Projectile::destroyObject() |
---|
94 | { |
---|
95 | if (GameMode::isMaster()) |
---|
96 | delete this; |
---|
97 | } |
---|
98 | |
---|
99 | bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
---|
100 | { |
---|
101 | if (!this->bDestroy_ && GameMode::isMaster()) |
---|
102 | { |
---|
103 | this->bDestroy_ = true; |
---|
104 | |
---|
105 | if (this->owner_) |
---|
106 | { |
---|
107 | { |
---|
108 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); |
---|
109 | effect->setPosition(this->getPosition()); |
---|
110 | effect->setOrientation(this->getOrientation()); |
---|
111 | effect->setDestroyAfterLife(true); |
---|
112 | effect->setSource("Orxonox/explosion3"); |
---|
113 | effect->setLifetime(2.0f); |
---|
114 | } |
---|
115 | { |
---|
116 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); |
---|
117 | effect->setPosition(this->getPosition()); |
---|
118 | effect->setOrientation(this->getOrientation()); |
---|
119 | effect->setDestroyAfterLife(true); |
---|
120 | effect->setSource("Orxonox/smoke4"); |
---|
121 | effect->setLifetime(3.0f); |
---|
122 | } |
---|
123 | } |
---|
124 | |
---|
125 | Pawn* victim = dynamic_cast<Pawn*>(otherObject); |
---|
126 | if (victim) |
---|
127 | victim->damage(this->damage_, this->owner_); |
---|
128 | } |
---|
129 | return false; |
---|
130 | } |
---|
131 | |
---|
132 | void Projectile::destroyedPawn(Pawn* pawn) |
---|
133 | { |
---|
134 | if (this->owner_ == pawn) |
---|
135 | this->owner_ = 0; |
---|
136 | } |
---|
137 | } |
---|