1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * Reto Grieder |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "ControllableEntity.h" |
---|
31 | |
---|
32 | #include <OgreSceneManager.h> |
---|
33 | |
---|
34 | #include "core/CoreIncludes.h" |
---|
35 | #include "core/ConfigValueIncludes.h" |
---|
36 | #include "core/GameMode.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "core/Template.h" |
---|
39 | |
---|
40 | #include "objects/Scene.h" |
---|
41 | #include "objects/infos/PlayerInfo.h" |
---|
42 | #include "objects/worldentities/Camera.h" |
---|
43 | #include "objects/worldentities/CameraPosition.h" |
---|
44 | #include "objects/gametypes/Gametype.h" |
---|
45 | #include "overlays/OverlayGroup.h" |
---|
46 | |
---|
47 | namespace orxonox |
---|
48 | { |
---|
49 | CreateFactory(ControllableEntity); |
---|
50 | |
---|
51 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
---|
52 | { |
---|
53 | RegisterObject(ControllableEntity); |
---|
54 | |
---|
55 | this->bHasLocalController_ = false; |
---|
56 | this->bHasHumanController_ = false; |
---|
57 | |
---|
58 | this->server_overwrite_ = 0; |
---|
59 | this->client_overwrite_ = 0; |
---|
60 | this->player_ = 0; |
---|
61 | this->playerID_ = OBJECTID_UNKNOWN; |
---|
62 | this->hud_ = 0; |
---|
63 | this->camera_ = 0; |
---|
64 | this->bDestroyWhenPlayerLeft_ = false; |
---|
65 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
---|
66 | this->bMouseLook_ = false; |
---|
67 | this->mouseLookSpeed_ = 200; |
---|
68 | |
---|
69 | this->gtinfo_ = 0; |
---|
70 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
---|
71 | this->changedGametype(); |
---|
72 | |
---|
73 | this->server_position_ = Vector3::ZERO; |
---|
74 | this->client_position_ = Vector3::ZERO; |
---|
75 | this->server_linear_velocity_ = Vector3::ZERO; |
---|
76 | this->client_linear_velocity_ = Vector3::ZERO; |
---|
77 | this->server_orientation_ = Quaternion::IDENTITY; |
---|
78 | this->client_orientation_ = Quaternion::IDENTITY; |
---|
79 | this->server_angular_velocity_ = Vector3::ZERO; |
---|
80 | this->client_angular_velocity_ = Vector3::ZERO; |
---|
81 | |
---|
82 | |
---|
83 | this->setConfigValues(); |
---|
84 | this->setPriority( priority::very_high ); |
---|
85 | this->registerVariables(); |
---|
86 | } |
---|
87 | |
---|
88 | ControllableEntity::~ControllableEntity() |
---|
89 | { |
---|
90 | if (this->isInitialized()) |
---|
91 | { |
---|
92 | this->bDestroyWhenPlayerLeft_ = false; |
---|
93 | |
---|
94 | if (this->bHasLocalController_ && this->bHasHumanController_) |
---|
95 | this->stopLocalHumanControl(); |
---|
96 | |
---|
97 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
---|
98 | this->getPlayer()->stopControl(this, false); |
---|
99 | |
---|
100 | if (this->hud_) |
---|
101 | delete this->hud_; |
---|
102 | |
---|
103 | if (this->camera_) |
---|
104 | delete this->camera_; |
---|
105 | |
---|
106 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
---|
107 | delete (*it); |
---|
108 | |
---|
109 | if (this->getScene()->getSceneManager()) |
---|
110 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
---|
111 | } |
---|
112 | } |
---|
113 | |
---|
114 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
115 | { |
---|
116 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
---|
117 | |
---|
118 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
---|
119 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
---|
120 | |
---|
121 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
---|
122 | } |
---|
123 | |
---|
124 | void ControllableEntity::setConfigValues() |
---|
125 | { |
---|
126 | SetConfigValue(mouseLookSpeed_, 3.0f); |
---|
127 | } |
---|
128 | |
---|
129 | void ControllableEntity::changedGametype() |
---|
130 | { |
---|
131 | //SUPER(ControllableEntity, changedGametype); |
---|
132 | WorldEntity::changedGametype(); |
---|
133 | |
---|
134 | this->gtinfo_ = 0; |
---|
135 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
---|
136 | |
---|
137 | if (this->getGametype() && this->getGametype()->getGametypeInfo()) |
---|
138 | { |
---|
139 | this->gtinfo_ = this->getGametype()->getGametypeInfo(); |
---|
140 | this->gtinfoID_ = this->gtinfo_->getObjectID(); |
---|
141 | } |
---|
142 | } |
---|
143 | |
---|
144 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
---|
145 | { |
---|
146 | if (position->getAllowMouseLook()) |
---|
147 | position->attachToNode(this->cameraPositionRootNode_); |
---|
148 | else |
---|
149 | this->attach(position); |
---|
150 | this->cameraPositions_.push_back(position); |
---|
151 | } |
---|
152 | |
---|
153 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
---|
154 | { |
---|
155 | unsigned int i = 0; |
---|
156 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
---|
157 | { |
---|
158 | if (i == index) |
---|
159 | return (*it); |
---|
160 | ++i; |
---|
161 | } |
---|
162 | return 0; |
---|
163 | } |
---|
164 | |
---|
165 | void ControllableEntity::switchCamera() |
---|
166 | { |
---|
167 | if (this->camera_) |
---|
168 | { |
---|
169 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
---|
170 | { |
---|
171 | this->cameraPositions_.front()->attachCamera(this->camera_); |
---|
172 | } |
---|
173 | else if (this->cameraPositions_.size() > 0) |
---|
174 | { |
---|
175 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
---|
176 | { |
---|
177 | if ((*it) == this->camera_->getParent()) |
---|
178 | { |
---|
179 | ++it; |
---|
180 | if (it != this->cameraPositions_.end()) |
---|
181 | (*it)->attachCamera(this->camera_); |
---|
182 | else |
---|
183 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
---|
184 | break; |
---|
185 | } |
---|
186 | } |
---|
187 | } |
---|
188 | else |
---|
189 | { |
---|
190 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
---|
191 | } |
---|
192 | } |
---|
193 | } |
---|
194 | |
---|
195 | void ControllableEntity::mouseLook() |
---|
196 | { |
---|
197 | this->bMouseLook_ = !this->bMouseLook_; |
---|
198 | |
---|
199 | if (!this->bMouseLook_) |
---|
200 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
---|
201 | } |
---|
202 | |
---|
203 | void ControllableEntity::rotateYaw(const Vector2& value) |
---|
204 | { |
---|
205 | if (this->bMouseLook_) |
---|
206 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
---|
207 | } |
---|
208 | |
---|
209 | void ControllableEntity::rotatePitch(const Vector2& value) |
---|
210 | { |
---|
211 | if (this->bMouseLook_) |
---|
212 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
---|
213 | } |
---|
214 | |
---|
215 | void ControllableEntity::rotateRoll(const Vector2& value) |
---|
216 | { |
---|
217 | if (this->bMouseLook_) |
---|
218 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
---|
219 | } |
---|
220 | |
---|
221 | void ControllableEntity::setPlayer(PlayerInfo* player) |
---|
222 | { |
---|
223 | if (!player) |
---|
224 | { |
---|
225 | this->removePlayer(); |
---|
226 | return; |
---|
227 | } |
---|
228 | |
---|
229 | this->player_ = player; |
---|
230 | this->playerID_ = player->getObjectID(); |
---|
231 | this->bHasLocalController_ = player->isLocalPlayer(); |
---|
232 | this->bHasHumanController_ = player->isHumanPlayer(); |
---|
233 | |
---|
234 | if (this->bHasLocalController_ && this->bHasHumanController_) |
---|
235 | { |
---|
236 | this->startLocalHumanControl(); |
---|
237 | |
---|
238 | if (!GameMode::isMaster()) |
---|
239 | { |
---|
240 | this->client_overwrite_ = this->server_overwrite_; |
---|
241 | this->setObjectMode(objectDirection::bidirectional); |
---|
242 | } |
---|
243 | } |
---|
244 | } |
---|
245 | |
---|
246 | void ControllableEntity::removePlayer() |
---|
247 | { |
---|
248 | if (this->bHasLocalController_ && this->bHasHumanController_) |
---|
249 | this->stopLocalHumanControl(); |
---|
250 | |
---|
251 | this->player_ = 0; |
---|
252 | this->playerID_ = OBJECTID_UNKNOWN; |
---|
253 | this->bHasLocalController_ = false; |
---|
254 | this->bHasHumanController_ = false; |
---|
255 | this->setObjectMode(objectDirection::toclient); |
---|
256 | |
---|
257 | if (this->bDestroyWhenPlayerLeft_) |
---|
258 | delete this; |
---|
259 | } |
---|
260 | |
---|
261 | void ControllableEntity::networkcallback_changedplayerID() |
---|
262 | { |
---|
263 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
---|
264 | if (this->playerID_ != OBJECTID_UNKNOWN) |
---|
265 | { |
---|
266 | this->player_ = dynamic_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
---|
267 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
---|
268 | this->player_->startControl(this); |
---|
269 | } |
---|
270 | } |
---|
271 | |
---|
272 | void ControllableEntity::networkcallback_changedgtinfoID() |
---|
273 | { |
---|
274 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) |
---|
275 | { |
---|
276 | this->gtinfo_ = dynamic_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); |
---|
277 | |
---|
278 | if (!this->gtinfo_) |
---|
279 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
---|
280 | } |
---|
281 | } |
---|
282 | |
---|
283 | void ControllableEntity::startLocalHumanControl() |
---|
284 | { |
---|
285 | if (!this->camera_) |
---|
286 | { |
---|
287 | this->camera_ = new Camera(this); |
---|
288 | this->camera_->requestFocus(); |
---|
289 | if (this->cameraPositionTemplate_ != "") |
---|
290 | this->addTemplate(this->cameraPositionTemplate_); |
---|
291 | if (this->cameraPositions_.size() > 0) |
---|
292 | this->cameraPositions_.front()->attachCamera(this->camera_); |
---|
293 | else |
---|
294 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
---|
295 | } |
---|
296 | |
---|
297 | if (!this->hud_) |
---|
298 | { |
---|
299 | if (this->hudtemplate_ != "") |
---|
300 | { |
---|
301 | this->hud_ = new OverlayGroup(this); |
---|
302 | this->hud_->addTemplate(this->hudtemplate_); |
---|
303 | this->hud_->setOwner(this); |
---|
304 | } |
---|
305 | } |
---|
306 | } |
---|
307 | |
---|
308 | void ControllableEntity::stopLocalHumanControl() |
---|
309 | { |
---|
310 | if (this->camera_) |
---|
311 | { |
---|
312 | this->camera_->detachFromParent(); |
---|
313 | delete this->camera_; |
---|
314 | this->camera_ = 0; |
---|
315 | } |
---|
316 | |
---|
317 | if (this->hud_) |
---|
318 | { |
---|
319 | delete this->hud_; |
---|
320 | this->hud_ = 0; |
---|
321 | } |
---|
322 | } |
---|
323 | |
---|
324 | void ControllableEntity::tick(float dt) |
---|
325 | { |
---|
326 | MobileEntity::tick(dt); |
---|
327 | |
---|
328 | if (this->isActive()) |
---|
329 | { |
---|
330 | // Check whether Bullet doesn't do the physics for us |
---|
331 | if (!this->isDynamic()) |
---|
332 | { |
---|
333 | if (GameMode::isMaster()) |
---|
334 | { |
---|
335 | this->server_position_ = this->getPosition(); |
---|
336 | this->server_orientation_ = this->getOrientation(); |
---|
337 | this->server_linear_velocity_ = this->getVelocity(); |
---|
338 | this->server_angular_velocity_ = this->getAngularVelocity(); |
---|
339 | } |
---|
340 | else if (this->bHasLocalController_) |
---|
341 | { |
---|
342 | this->client_position_ = this->getPosition(); |
---|
343 | this->client_orientation_ = this->getOrientation(); |
---|
344 | this->client_linear_velocity_ = this->getVelocity(); |
---|
345 | this->client_angular_velocity_ = this->getAngularVelocity(); |
---|
346 | } |
---|
347 | } |
---|
348 | } |
---|
349 | } |
---|
350 | |
---|
351 | void ControllableEntity::registerVariables() |
---|
352 | { |
---|
353 | registerVariable(this->cameraPositionTemplate_, variableDirection::toclient); |
---|
354 | registerVariable(this->hudtemplate_, variableDirection::toclient); |
---|
355 | |
---|
356 | registerVariable(this->server_position_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
---|
357 | registerVariable(this->server_linear_velocity_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
---|
358 | registerVariable(this->server_orientation_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
---|
359 | registerVariable(this->server_angular_velocity_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
---|
360 | |
---|
361 | registerVariable(this->server_overwrite_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
---|
362 | registerVariable(this->client_overwrite_, variableDirection::toserver); |
---|
363 | |
---|
364 | registerVariable(this->client_position_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
---|
365 | registerVariable(this->client_linear_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
---|
366 | registerVariable(this->client_orientation_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
---|
367 | registerVariable(this->client_angular_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
---|
368 | |
---|
369 | registerVariable(this->playerID_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
---|
370 | registerVariable(this->gtinfoID_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedgtinfoID)); |
---|
371 | } |
---|
372 | |
---|
373 | void ControllableEntity::processServerPosition() |
---|
374 | { |
---|
375 | if (!this->bHasLocalController_) |
---|
376 | MobileEntity::setPosition(this->server_position_); |
---|
377 | } |
---|
378 | |
---|
379 | void ControllableEntity::processServerLinearVelocity() |
---|
380 | { |
---|
381 | if (!this->bHasLocalController_) |
---|
382 | MobileEntity::setVelocity(this->server_linear_velocity_); |
---|
383 | } |
---|
384 | |
---|
385 | void ControllableEntity::processServerOrientation() |
---|
386 | { |
---|
387 | if (!this->bHasLocalController_) |
---|
388 | MobileEntity::setOrientation(this->server_orientation_); |
---|
389 | } |
---|
390 | |
---|
391 | void ControllableEntity::processServerAngularVelocity() |
---|
392 | { |
---|
393 | if (!this->bHasLocalController_) |
---|
394 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
---|
395 | } |
---|
396 | |
---|
397 | void ControllableEntity::processOverwrite() |
---|
398 | { |
---|
399 | if (this->bHasLocalController_) |
---|
400 | { |
---|
401 | this->setPosition(this->server_position_); |
---|
402 | this->setOrientation(this->server_orientation_); |
---|
403 | this->setVelocity(this->server_linear_velocity_); |
---|
404 | this->setAngularVelocity(this->server_angular_velocity_); |
---|
405 | |
---|
406 | this->client_overwrite_ = this->server_overwrite_; |
---|
407 | } |
---|
408 | } |
---|
409 | |
---|
410 | void ControllableEntity::processClientPosition() |
---|
411 | { |
---|
412 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
413 | { |
---|
414 | MobileEntity::setPosition(this->client_position_); |
---|
415 | this->server_position_ = this->getPosition(); |
---|
416 | } |
---|
417 | } |
---|
418 | |
---|
419 | void ControllableEntity::processClientLinearVelocity() |
---|
420 | { |
---|
421 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
422 | { |
---|
423 | MobileEntity::setVelocity(this->client_linear_velocity_); |
---|
424 | this->server_linear_velocity_ = this->getVelocity(); |
---|
425 | } |
---|
426 | } |
---|
427 | |
---|
428 | void ControllableEntity::processClientOrientation() |
---|
429 | { |
---|
430 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
431 | { |
---|
432 | MobileEntity::setOrientation(this->client_orientation_); |
---|
433 | this->server_orientation_ = this->getOrientation(); |
---|
434 | } |
---|
435 | } |
---|
436 | |
---|
437 | void ControllableEntity::processClientAngularVelocity() |
---|
438 | { |
---|
439 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
440 | { |
---|
441 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
---|
442 | this->server_angular_velocity_ = this->getAngularVelocity(); |
---|
443 | } |
---|
444 | } |
---|
445 | |
---|
446 | void ControllableEntity::setPosition(const Vector3& position) |
---|
447 | { |
---|
448 | if (GameMode::isMaster()) |
---|
449 | { |
---|
450 | MobileEntity::setPosition(position); |
---|
451 | this->server_position_ = this->getPosition(); |
---|
452 | ++this->server_overwrite_; |
---|
453 | } |
---|
454 | else if (this->bHasLocalController_) |
---|
455 | { |
---|
456 | MobileEntity::setPosition(position); |
---|
457 | this->client_position_ = this->getPosition(); |
---|
458 | } |
---|
459 | } |
---|
460 | |
---|
461 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
---|
462 | { |
---|
463 | if (GameMode::isMaster()) |
---|
464 | { |
---|
465 | MobileEntity::setOrientation(orientation); |
---|
466 | this->server_orientation_ = this->getOrientation(); |
---|
467 | ++this->server_overwrite_; |
---|
468 | } |
---|
469 | else if (this->bHasLocalController_) |
---|
470 | { |
---|
471 | MobileEntity::setOrientation(orientation); |
---|
472 | this->client_orientation_ = this->getOrientation(); |
---|
473 | } |
---|
474 | } |
---|
475 | |
---|
476 | void ControllableEntity::setVelocity(const Vector3& velocity) |
---|
477 | { |
---|
478 | if (GameMode::isMaster()) |
---|
479 | { |
---|
480 | MobileEntity::setVelocity(velocity); |
---|
481 | this->server_linear_velocity_ = this->getVelocity(); |
---|
482 | ++this->server_overwrite_; |
---|
483 | } |
---|
484 | else if (this->bHasLocalController_) |
---|
485 | { |
---|
486 | MobileEntity::setVelocity(velocity); |
---|
487 | this->client_linear_velocity_ = this->getVelocity(); |
---|
488 | } |
---|
489 | } |
---|
490 | |
---|
491 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
---|
492 | { |
---|
493 | if (GameMode::isMaster()) |
---|
494 | { |
---|
495 | MobileEntity::setAngularVelocity(velocity); |
---|
496 | this->server_angular_velocity_ = this->getAngularVelocity(); |
---|
497 | ++this->server_overwrite_; |
---|
498 | } |
---|
499 | else if (this->bHasLocalController_) |
---|
500 | { |
---|
501 | MobileEntity::setAngularVelocity(velocity); |
---|
502 | this->client_angular_velocity_ = this->getAngularVelocity(); |
---|
503 | } |
---|
504 | } |
---|
505 | |
---|
506 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
---|
507 | { |
---|
508 | MobileEntity::setWorldTransform(worldTrans); |
---|
509 | if (GameMode::isMaster()) |
---|
510 | { |
---|
511 | this->server_position_ = this->getPosition(); |
---|
512 | this->server_orientation_ = this->getOrientation(); |
---|
513 | this->server_linear_velocity_ = this->getVelocity(); |
---|
514 | this->server_angular_velocity_ = this->getAngularVelocity(); |
---|
515 | } |
---|
516 | else if (this->bHasLocalController_) |
---|
517 | { |
---|
518 | this->client_position_ = this->getPosition(); |
---|
519 | this->client_orientation_ = this->getOrientation(); |
---|
520 | this->client_linear_velocity_ = this->getVelocity(); |
---|
521 | this->client_angular_velocity_ = this->getAngularVelocity(); |
---|
522 | } |
---|
523 | } |
---|
524 | } |
---|