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source: code/branches/gui/src/orxonox/objects/worldentities/ControllableEntity.cc @ 2989

Last change on this file since 2989 was 2848, checked in by rgrieder, 16 years ago

Exported showsGraphics, etc. to a new class named GameMode in the core.

  • Property svn:eol-style set to native
File size: 18.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ControllableEntity.h"
31
32#include <OgreSceneManager.h>
33
34#include "core/CoreIncludes.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/GameMode.h"
37#include "core/XMLPort.h"
38#include "core/Template.h"
39
40#include "objects/Scene.h"
41#include "objects/infos/PlayerInfo.h"
42#include "objects/worldentities/Camera.h"
43#include "objects/worldentities/CameraPosition.h"
44#include "objects/gametypes/Gametype.h"
45#include "overlays/OverlayGroup.h"
46
47namespace orxonox
48{
49    CreateFactory(ControllableEntity);
50
51    ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator)
52    {
53        RegisterObject(ControllableEntity);
54
55        this->bHasLocalController_ = false;
56        this->bHasHumanController_ = false;
57
58        this->server_overwrite_ = 0;
59        this->client_overwrite_ = 0;
60        this->player_ = 0;
61        this->playerID_ = OBJECTID_UNKNOWN;
62        this->hud_ = 0;
63        this->camera_ = 0;
64        this->bDestroyWhenPlayerLeft_ = false;
65        this->cameraPositionRootNode_ = this->node_->createChildSceneNode();
66        this->bMouseLook_ = false;
67        this->mouseLookSpeed_ = 200;
68
69        this->gtinfo_ = 0;
70        this->gtinfoID_ = OBJECTID_UNKNOWN;
71        this->changedGametype();
72
73        this->server_position_         = Vector3::ZERO;
74        this->client_position_         = Vector3::ZERO;
75        this->server_linear_velocity_  = Vector3::ZERO;
76        this->client_linear_velocity_  = Vector3::ZERO;
77        this->server_orientation_      = Quaternion::IDENTITY;
78        this->client_orientation_      = Quaternion::IDENTITY;
79        this->server_angular_velocity_ = Vector3::ZERO;
80        this->client_angular_velocity_ = Vector3::ZERO;
81
82
83        this->setConfigValues();
84        this->setPriority( priority::very_high );
85        this->registerVariables();
86    }
87
88    ControllableEntity::~ControllableEntity()
89    {
90        if (this->isInitialized())
91        {
92            this->bDestroyWhenPlayerLeft_ = false;
93
94            if (this->bHasLocalController_ && this->bHasHumanController_)
95                this->stopLocalHumanControl();
96
97            if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this)
98                this->getPlayer()->stopControl(this, false);
99
100            if (this->hud_)
101                delete this->hud_;
102
103            if (this->camera_)
104                delete this->camera_;
105
106            for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
107                delete (*it);
108
109            if (this->getScene()->getSceneManager())
110                this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName());
111        }
112    }
113
114    void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
115    {
116        SUPER(ControllableEntity, XMLPort, xmlelement, mode);
117
118        XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode);
119        XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode);
120
121        XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode);
122    }
123
124    void ControllableEntity::setConfigValues()
125    {
126        SetConfigValue(mouseLookSpeed_, 3.0f);
127    }
128
129    void ControllableEntity::changedGametype()
130    {
131        //SUPER(ControllableEntity, changedGametype);
132        WorldEntity::changedGametype();
133
134        this->gtinfo_ = 0;
135        this->gtinfoID_ = OBJECTID_UNKNOWN;
136
137        if (this->getGametype() && this->getGametype()->getGametypeInfo())
138        {
139            this->gtinfo_ = this->getGametype()->getGametypeInfo();
140            this->gtinfoID_ = this->gtinfo_->getObjectID();
141        }
142    }
143
144    void ControllableEntity::addCameraPosition(CameraPosition* position)
145    {
146        if (position->getAllowMouseLook())
147            position->attachToNode(this->cameraPositionRootNode_);
148        else
149            this->attach(position);
150        this->cameraPositions_.push_back(position);
151    }
152
153    CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const
154    {
155        unsigned int i = 0;
156        for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
157        {
158            if (i == index)
159                return (*it);
160            ++i;
161        }
162        return 0;
163    }
164
165    void ControllableEntity::switchCamera()
166    {
167        if (this->camera_)
168        {
169            if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0)
170            {
171                this->cameraPositions_.front()->attachCamera(this->camera_);
172            }
173            else if (this->cameraPositions_.size() > 0)
174            {
175                for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
176                {
177                    if ((*it) == this->camera_->getParent())
178                    {
179                        ++it;
180                        if (it != this->cameraPositions_.end())
181                            (*it)->attachCamera(this->camera_);
182                        else
183                            (*this->cameraPositions_.begin())->attachCamera(this->camera_);
184                        break;
185                    }
186                }
187            }
188            else
189            {
190                this->camera_->attachToNode(this->cameraPositionRootNode_);
191            }
192        }
193    }
194
195    void ControllableEntity::mouseLook()
196    {
197        this->bMouseLook_ = !this->bMouseLook_;
198
199        if (!this->bMouseLook_)
200            this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY);
201    }
202
203    void ControllableEntity::rotateYaw(const Vector2& value)
204    {
205        if (this->bMouseLook_)
206            this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
207    }
208
209    void ControllableEntity::rotatePitch(const Vector2& value)
210    {
211        if (this->bMouseLook_)
212            this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
213    }
214
215    void ControllableEntity::rotateRoll(const Vector2& value)
216    {
217        if (this->bMouseLook_)
218            this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
219    }
220
221    void ControllableEntity::setPlayer(PlayerInfo* player)
222    {
223        if (!player)
224        {
225            this->removePlayer();
226            return;
227        }
228
229        this->player_ = player;
230        this->playerID_ = player->getObjectID();
231        this->bHasLocalController_ = player->isLocalPlayer();
232        this->bHasHumanController_ = player->isHumanPlayer();
233
234        if (this->bHasLocalController_ && this->bHasHumanController_)
235        {
236            this->startLocalHumanControl();
237
238            if (!GameMode::isMaster())
239            {
240                this->client_overwrite_ = this->server_overwrite_;
241                this->setObjectMode(objectDirection::bidirectional);
242            }
243        }
244    }
245
246    void ControllableEntity::removePlayer()
247    {
248        if (this->bHasLocalController_ && this->bHasHumanController_)
249            this->stopLocalHumanControl();
250
251        this->player_ = 0;
252        this->playerID_ = OBJECTID_UNKNOWN;
253        this->bHasLocalController_ = false;
254        this->bHasHumanController_ = false;
255        this->setObjectMode(objectDirection::toclient);
256
257        if (this->bDestroyWhenPlayerLeft_)
258            delete this;
259    }
260
261    void ControllableEntity::networkcallback_changedplayerID()
262    {
263        // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID
264        if (this->playerID_ != OBJECTID_UNKNOWN)
265        {
266            this->player_ = dynamic_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_));
267            if (this->player_ && (this->player_->getControllableEntity() != this))
268                this->player_->startControl(this);
269        }
270    }
271
272    void ControllableEntity::networkcallback_changedgtinfoID()
273    {
274        if (this->gtinfoID_ != OBJECTID_UNKNOWN)
275        {
276            this->gtinfo_ = dynamic_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_));
277
278            if (!this->gtinfo_)
279                this->gtinfoID_ = OBJECTID_UNKNOWN;
280        }
281    }
282
283    void ControllableEntity::startLocalHumanControl()
284    {
285        if (!this->camera_)
286        {
287            this->camera_ = new Camera(this);
288            this->camera_->requestFocus();
289            if (this->cameraPositionTemplate_ != "")
290                this->addTemplate(this->cameraPositionTemplate_);
291            if (this->cameraPositions_.size() > 0)
292                this->cameraPositions_.front()->attachCamera(this->camera_);
293            else
294                this->camera_->attachToNode(this->cameraPositionRootNode_);
295        }
296
297        if (!this->hud_)
298        {
299            if (this->hudtemplate_ != "")
300            {
301                this->hud_ = new OverlayGroup(this);
302                this->hud_->addTemplate(this->hudtemplate_);
303                this->hud_->setOwner(this);
304            }
305        }
306    }
307
308    void ControllableEntity::stopLocalHumanControl()
309    {
310        if (this->camera_)
311        {
312            this->camera_->detachFromParent();
313            delete this->camera_;
314            this->camera_ = 0;
315        }
316
317        if (this->hud_)
318        {
319            delete this->hud_;
320            this->hud_ = 0;
321        }
322    }
323
324    void ControllableEntity::tick(float dt)
325    {
326        MobileEntity::tick(dt);
327
328        if (this->isActive())
329        {
330            // Check whether Bullet doesn't do the physics for us
331            if (!this->isDynamic())
332            {
333                if (GameMode::isMaster())
334                {
335                    this->server_position_ = this->getPosition();
336                    this->server_orientation_ = this->getOrientation();
337                    this->server_linear_velocity_ = this->getVelocity();
338                    this->server_angular_velocity_ = this->getAngularVelocity();
339                }
340                else if (this->bHasLocalController_)
341                {
342                    this->client_position_ = this->getPosition();
343                    this->client_orientation_ = this->getOrientation();
344                    this->client_linear_velocity_ = this->getVelocity();
345                    this->client_angular_velocity_ = this->getAngularVelocity();
346                }
347            }
348        }
349    }
350
351    void ControllableEntity::registerVariables()
352    {
353        registerVariable(this->cameraPositionTemplate_,  variableDirection::toclient);
354        registerVariable(this->hudtemplate_,             variableDirection::toclient);
355
356        registerVariable(this->server_position_,         variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition));
357        registerVariable(this->server_linear_velocity_,  variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity));
358        registerVariable(this->server_orientation_,      variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation));
359        registerVariable(this->server_angular_velocity_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity));
360
361        registerVariable(this->server_overwrite_,        variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite));
362        registerVariable(this->client_overwrite_,        variableDirection::toserver);
363
364        registerVariable(this->client_position_,         variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition));
365        registerVariable(this->client_linear_velocity_,  variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity));
366        registerVariable(this->client_orientation_,      variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation));
367        registerVariable(this->client_angular_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity));
368
369        registerVariable(this->playerID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID));
370        registerVariable(this->gtinfoID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedgtinfoID));
371    }
372
373    void ControllableEntity::processServerPosition()
374    {
375        if (!this->bHasLocalController_)
376            MobileEntity::setPosition(this->server_position_);
377    }
378
379    void ControllableEntity::processServerLinearVelocity()
380    {
381        if (!this->bHasLocalController_)
382            MobileEntity::setVelocity(this->server_linear_velocity_);
383    }
384
385    void ControllableEntity::processServerOrientation()
386    {
387        if (!this->bHasLocalController_)
388            MobileEntity::setOrientation(this->server_orientation_);
389    }
390
391    void ControllableEntity::processServerAngularVelocity()
392    {
393        if (!this->bHasLocalController_)
394            MobileEntity::setAngularVelocity(this->server_angular_velocity_);
395    }
396
397    void ControllableEntity::processOverwrite()
398    {
399        if (this->bHasLocalController_)
400        {
401            this->setPosition(this->server_position_);
402            this->setOrientation(this->server_orientation_);
403            this->setVelocity(this->server_linear_velocity_);
404            this->setAngularVelocity(this->server_angular_velocity_);
405
406            this->client_overwrite_ = this->server_overwrite_;
407        }
408    }
409
410    void ControllableEntity::processClientPosition()
411    {
412        if (this->server_overwrite_ == this->client_overwrite_)
413        {
414            MobileEntity::setPosition(this->client_position_);
415            this->server_position_ = this->getPosition();
416        }
417    }
418
419    void ControllableEntity::processClientLinearVelocity()
420    {
421        if (this->server_overwrite_ == this->client_overwrite_)
422        {
423            MobileEntity::setVelocity(this->client_linear_velocity_);
424            this->server_linear_velocity_ = this->getVelocity();
425        }
426    }
427
428    void ControllableEntity::processClientOrientation()
429    {
430        if (this->server_overwrite_ == this->client_overwrite_)
431        {
432            MobileEntity::setOrientation(this->client_orientation_);
433            this->server_orientation_ = this->getOrientation();
434        }
435    }
436
437    void ControllableEntity::processClientAngularVelocity()
438    {
439        if (this->server_overwrite_ == this->client_overwrite_)
440        {
441            MobileEntity::setAngularVelocity(this->client_angular_velocity_);
442            this->server_angular_velocity_ = this->getAngularVelocity();
443        }
444    }
445
446    void ControllableEntity::setPosition(const Vector3& position)
447    {
448        if (GameMode::isMaster())
449        {
450            MobileEntity::setPosition(position);
451            this->server_position_ = this->getPosition();
452            ++this->server_overwrite_;
453        }
454        else if (this->bHasLocalController_)
455        {
456            MobileEntity::setPosition(position);
457            this->client_position_ = this->getPosition();
458        }
459    }
460
461    void ControllableEntity::setOrientation(const Quaternion& orientation)
462    {
463        if (GameMode::isMaster())
464        {
465            MobileEntity::setOrientation(orientation);
466            this->server_orientation_ = this->getOrientation();
467            ++this->server_overwrite_;
468        }
469        else if (this->bHasLocalController_)
470        {
471            MobileEntity::setOrientation(orientation);
472            this->client_orientation_ = this->getOrientation();
473        }
474    }
475
476    void ControllableEntity::setVelocity(const Vector3& velocity)
477    {
478        if (GameMode::isMaster())
479        {
480            MobileEntity::setVelocity(velocity);
481            this->server_linear_velocity_ = this->getVelocity();
482            ++this->server_overwrite_;
483        }
484        else if (this->bHasLocalController_)
485        {
486            MobileEntity::setVelocity(velocity);
487            this->client_linear_velocity_ = this->getVelocity();
488        }
489    }
490
491    void ControllableEntity::setAngularVelocity(const Vector3& velocity)
492    {
493        if (GameMode::isMaster())
494        {
495            MobileEntity::setAngularVelocity(velocity);
496            this->server_angular_velocity_ = this->getAngularVelocity();
497            ++this->server_overwrite_;
498        }
499        else if (this->bHasLocalController_)
500        {
501            MobileEntity::setAngularVelocity(velocity);
502            this->client_angular_velocity_ = this->getAngularVelocity();
503        }
504    }
505
506    void ControllableEntity::setWorldTransform(const btTransform& worldTrans)
507    {
508        MobileEntity::setWorldTransform(worldTrans);
509        if (GameMode::isMaster())
510        {
511            this->server_position_ = this->getPosition();
512            this->server_orientation_ = this->getOrientation();
513            this->server_linear_velocity_ = this->getVelocity();
514            this->server_angular_velocity_ = this->getAngularVelocity();
515        }
516        else if (this->bHasLocalController_)
517        {
518            this->client_position_ = this->getPosition();
519            this->client_orientation_ = this->getOrientation();
520            this->client_linear_velocity_ = this->getVelocity();
521            this->client_angular_velocity_ = this->getAngularVelocity();
522        }
523    }
524}
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