1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Reto Grieder |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _ControllableEntity_H__ |
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30 | #define _ControllableEntity_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "MobileEntity.h" |
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35 | #include "objects/weaponSystem/WeaponSystem.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | class _OrxonoxExport ControllableEntity : public MobileEntity |
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40 | { |
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41 | public: |
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42 | ControllableEntity(BaseObject* creator); |
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43 | virtual ~ControllableEntity(); |
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44 | |
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45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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46 | virtual void tick(float dt); |
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47 | void registerVariables(); |
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48 | void setConfigValues(); |
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49 | |
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50 | virtual void changedGametype(); |
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51 | |
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52 | virtual void setPlayer(PlayerInfo* player); |
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53 | virtual void removePlayer(); |
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54 | inline PlayerInfo* getPlayer() const |
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55 | { return this->player_; } |
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56 | |
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57 | inline void setDestroyWhenPlayerLeft(bool bDestroy) |
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58 | { this->bDestroyWhenPlayerLeft_ = bDestroy; } |
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59 | inline bool getDestroyWhenPlayerLeft() const |
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60 | { return this->bDestroyWhenPlayerLeft_; } |
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61 | |
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62 | virtual void moveFrontBack(const Vector2& value) {} |
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63 | virtual void moveRightLeft(const Vector2& value) {} |
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64 | virtual void moveUpDown(const Vector2& value) {} |
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65 | |
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66 | virtual void rotateYaw(const Vector2& value); |
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67 | virtual void rotatePitch(const Vector2& value); |
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68 | virtual void rotateRoll(const Vector2& value); |
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69 | |
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70 | inline void moveFrontBack(float value) |
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71 | { this->moveFrontBack(Vector2(value, 0)); } |
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72 | inline void moveRightLeft(float value) |
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73 | { this->moveRightLeft(Vector2(value, 0)); } |
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74 | inline void moveUpDown(float value) |
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75 | { this->moveUpDown(Vector2(value, 0)); } |
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76 | |
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77 | inline void rotateYaw(float value) |
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78 | { this->rotateYaw(Vector2(value, 0)); } |
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79 | inline void rotatePitch(float value) |
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80 | { this->rotatePitch(Vector2(value, 0)); } |
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81 | inline void rotateRoll(float value) |
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82 | { this->rotateRoll(Vector2(value, 0)); } |
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83 | |
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84 | virtual void fire(WeaponMode::Enum fireMode) {} |
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85 | virtual void altFire(WeaponMode::Enum fireMode) {} |
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86 | |
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87 | virtual void boost() {} |
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88 | virtual void greet() {} |
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89 | virtual void use() {} |
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90 | virtual void dropItems() {} |
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91 | virtual void switchCamera(); |
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92 | virtual void mouseLook(); |
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93 | |
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94 | inline const std::string& getHudTemplate() const |
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95 | { return this->hudtemplate_; } |
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96 | |
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97 | inline Camera* getCamera() const |
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98 | { return this->camera_; } |
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99 | inline OverlayGroup* getHUD() const |
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100 | { return this->hud_; } |
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101 | |
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102 | void addCameraPosition(CameraPosition* position); |
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103 | CameraPosition* getCameraPosition(unsigned int index) const; |
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104 | inline const std::list<CameraPosition*>& getCameraPositions() const |
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105 | { return this->cameraPositions_; } |
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106 | |
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107 | inline void setCameraPositionTemplate(const std::string& name) |
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108 | { this->cameraPositionTemplate_ = name; } |
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109 | inline const std::string& getCameraPositionTemkplate() const |
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110 | { return this->cameraPositionTemplate_; } |
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111 | |
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112 | using WorldEntity::setPosition; |
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113 | using WorldEntity::setOrientation; |
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114 | using MobileEntity::setVelocity; |
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115 | using MobileEntity::setAngularVelocity; |
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116 | |
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117 | void setPosition(const Vector3& position); |
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118 | void setOrientation(const Quaternion& orientation); |
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119 | void setVelocity(const Vector3& velocity); |
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120 | void setAngularVelocity(const Vector3& velocity); |
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121 | |
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122 | inline bool hasLocalController() const |
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123 | { return this->bHasLocalController_; } |
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124 | inline bool hasHumanController() const |
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125 | { return this->bHasHumanController_; } |
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126 | |
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127 | inline const GametypeInfo* getGametypeInfo() const |
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128 | { return this->gtinfo_; } |
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129 | |
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130 | inline bool isInMouseLook() const |
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131 | { return this->bMouseLook_; } |
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132 | inline float getMouseLookSpeed() const |
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133 | { return this->mouseLookSpeed_; } |
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134 | |
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135 | protected: |
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136 | virtual void startLocalHumanControl(); |
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137 | virtual void stopLocalHumanControl(); |
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138 | |
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139 | inline void setHudTemplate(const std::string& name) |
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140 | { this->hudtemplate_ = name; } |
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141 | |
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142 | private: |
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143 | void overwrite(); |
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144 | void processOverwrite(); |
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145 | |
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146 | void processServerPosition(); |
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147 | void processServerLinearVelocity(); |
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148 | void processServerOrientation(); |
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149 | void processServerAngularVelocity(); |
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150 | |
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151 | void processClientPosition(); |
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152 | void processClientLinearVelocity(); |
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153 | void processClientOrientation(); |
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154 | void processClientAngularVelocity(); |
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155 | |
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156 | void networkcallback_changedplayerID(); |
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157 | void networkcallback_changedgtinfoID(); |
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158 | |
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159 | // Bullet btMotionState related |
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160 | void setWorldTransform(const btTransform& worldTrans); |
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161 | |
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162 | unsigned int server_overwrite_; |
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163 | unsigned int client_overwrite_; |
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164 | |
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165 | bool bHasLocalController_; |
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166 | bool bHasHumanController_; |
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167 | bool bDestroyWhenPlayerLeft_; |
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168 | |
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169 | Vector3 server_position_; |
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170 | Vector3 client_position_; |
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171 | Vector3 server_linear_velocity_; |
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172 | Vector3 client_linear_velocity_; |
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173 | Quaternion server_orientation_; |
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174 | Quaternion client_orientation_; |
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175 | Vector3 server_angular_velocity_; |
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176 | Vector3 client_angular_velocity_; |
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177 | |
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178 | PlayerInfo* player_; |
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179 | unsigned int playerID_; |
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180 | |
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181 | std::string hudtemplate_; |
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182 | OverlayGroup* hud_; |
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183 | |
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184 | Camera* camera_; |
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185 | bool bMouseLook_; |
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186 | float mouseLookSpeed_; |
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187 | Ogre::SceneNode* cameraPositionRootNode_; |
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188 | std::list<CameraPosition*> cameraPositions_; |
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189 | std::string cameraPositionTemplate_; |
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190 | |
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191 | const GametypeInfo* gtinfo_; |
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192 | unsigned int gtinfoID_; |
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193 | }; |
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194 | } |
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195 | |
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196 | #endif /* _ControllableEntity_H__ */ |
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