1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "SpawnPoint.h" |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/XMLPort.h" |
---|
34 | #include "objects/gametypes/Gametype.h" |
---|
35 | |
---|
36 | namespace orxonox |
---|
37 | { |
---|
38 | CreateFactory(SpawnPoint); |
---|
39 | |
---|
40 | SpawnPoint::SpawnPoint(BaseObject* creator) : StaticEntity(creator) |
---|
41 | { |
---|
42 | RegisterObject(SpawnPoint); |
---|
43 | |
---|
44 | this->template_ = 0; |
---|
45 | |
---|
46 | if (this->getGametype()) |
---|
47 | this->getGametype()->registerSpawnPoint(this); |
---|
48 | else |
---|
49 | COUT(1) << "Error: SpawnPoint has no Gametype" << std::endl; |
---|
50 | |
---|
51 | this->setObjectMode(0x0); |
---|
52 | } |
---|
53 | |
---|
54 | void SpawnPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
55 | { |
---|
56 | SUPER(SpawnPoint, XMLPort, xmlelement, mode); |
---|
57 | |
---|
58 | XMLPortParam(SpawnPoint, "spawnclass", setSpawnClassName, getSpawnClassName, xmlelement, mode); |
---|
59 | XMLPortParam(SpawnPoint, "pawndesign", setTemplateName, getTemplateName, xmlelement, mode); |
---|
60 | } |
---|
61 | |
---|
62 | void SpawnPoint::setSpawnClassName(const std::string& name) |
---|
63 | { |
---|
64 | this->spawnclassname_ = name; |
---|
65 | this->spawnclass_ = ClassByString(name); |
---|
66 | } |
---|
67 | |
---|
68 | void SpawnPoint::setTemplateName(const std::string& name) |
---|
69 | { |
---|
70 | this->templatename_ = name; |
---|
71 | this->template_ = Template::getTemplate(name); |
---|
72 | } |
---|
73 | |
---|
74 | Pawn* SpawnPoint::spawn() |
---|
75 | { |
---|
76 | Pawn* entity = this->spawnclass_.fabricate(this); |
---|
77 | if (entity) |
---|
78 | { |
---|
79 | this->getGametype()->pawnPreSpawn(entity); |
---|
80 | |
---|
81 | this->spawn(entity); |
---|
82 | |
---|
83 | if (this->template_) |
---|
84 | entity->addTemplate(this->template_); |
---|
85 | |
---|
86 | entity->postSpawn(); |
---|
87 | |
---|
88 | this->getGametype()->pawnPostSpawn(entity); |
---|
89 | |
---|
90 | this->fireEvent(); |
---|
91 | } |
---|
92 | return entity; |
---|
93 | } |
---|
94 | |
---|
95 | void SpawnPoint::spawn(ControllableEntity* entity) |
---|
96 | { |
---|
97 | entity->setPosition(this->getPosition()); |
---|
98 | entity->setOrientation(this->getOrientation()); |
---|
99 | } |
---|
100 | } |
---|