1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Reto Grieder (physics) |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #include "OrxonoxStableHeaders.h" |
---|
31 | #include "StaticEntity.h" |
---|
32 | |
---|
33 | #include <OgreSceneNode.h> |
---|
34 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
---|
35 | |
---|
36 | #include "util/Exception.h" |
---|
37 | #include "core/CoreIncludes.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | CreateFactory(StaticEntity); |
---|
42 | |
---|
43 | StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator) |
---|
44 | { |
---|
45 | RegisterObject(StaticEntity); |
---|
46 | |
---|
47 | this->setPriority(priority::very_low); |
---|
48 | |
---|
49 | this->registerVariables(); |
---|
50 | } |
---|
51 | |
---|
52 | StaticEntity::~StaticEntity() |
---|
53 | { |
---|
54 | } |
---|
55 | |
---|
56 | void StaticEntity::registerVariables() |
---|
57 | { |
---|
58 | registerVariable(this->getPosition(), variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); |
---|
59 | registerVariable(this->getOrientation(), variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); |
---|
60 | } |
---|
61 | |
---|
62 | |
---|
63 | void StaticEntity::setPosition(const Vector3& position) |
---|
64 | { |
---|
65 | if (this->addedToPhysicalWorld()) |
---|
66 | { |
---|
67 | CCOUT(2) << "Warning: Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << std::endl; |
---|
68 | return; |
---|
69 | } |
---|
70 | if (this->isStatic()) |
---|
71 | { |
---|
72 | btTransform transf = this->physicalBody_->getWorldTransform(); |
---|
73 | transf.setOrigin(btVector3(position.x, position.y, position.z)); |
---|
74 | this->physicalBody_->setWorldTransform(transf); |
---|
75 | } |
---|
76 | |
---|
77 | this->node_->setPosition(position); |
---|
78 | } |
---|
79 | |
---|
80 | void StaticEntity::setOrientation(const Quaternion& orientation) |
---|
81 | { |
---|
82 | if (this->addedToPhysicalWorld()) |
---|
83 | { |
---|
84 | CCOUT(2) << "Warning: Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << std::endl; |
---|
85 | return; |
---|
86 | } |
---|
87 | if (this->isStatic()) |
---|
88 | { |
---|
89 | btTransform transf = this->physicalBody_->getWorldTransform(); |
---|
90 | transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); |
---|
91 | this->physicalBody_->setWorldTransform(transf); |
---|
92 | } |
---|
93 | |
---|
94 | this->node_->setOrientation(orientation); |
---|
95 | } |
---|
96 | |
---|
97 | bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
---|
98 | { |
---|
99 | if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic) |
---|
100 | { |
---|
101 | CCOUT(1) << "Error: Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << std::endl; |
---|
102 | assert(false); // Only in debug mode |
---|
103 | return false; |
---|
104 | } |
---|
105 | else |
---|
106 | return true; |
---|
107 | } |
---|
108 | |
---|
109 | void StaticEntity::setWorldTransform(const btTransform& worldTrans) |
---|
110 | { |
---|
111 | OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); |
---|
112 | } |
---|
113 | |
---|
114 | void StaticEntity::getWorldTransform(btTransform& worldTrans) const |
---|
115 | { |
---|
116 | worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); |
---|
117 | worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); |
---|
118 | } |
---|
119 | } |
---|