1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of the OverlayGroup class. |
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32 | */ |
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33 | |
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34 | #include "OrxonoxStableHeaders.h" |
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35 | #include "OverlayGroup.h" |
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36 | |
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37 | #include "core/Debug.h" |
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38 | #include "core/ConsoleCommand.h" |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/XMLPort.h" |
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41 | #include "OrxonoxOverlay.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | CreateFactory(OverlayGroup); |
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46 | |
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47 | SetConsoleCommand(OverlayGroup, toggleVisibility, false).setAccessLevel(AccessLevel::User); |
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48 | SetConsoleCommand(OverlayGroup, scaleGroup, false).setAccessLevel(AccessLevel::User); |
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49 | SetConsoleCommand(OverlayGroup, scrollGroup, false).setAccessLevel(AccessLevel::User); |
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50 | |
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51 | OverlayGroup::OverlayGroup() |
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52 | { |
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53 | RegisterObject(OverlayGroup); |
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54 | } |
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55 | |
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56 | /** |
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57 | @brief |
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58 | Loads the group and all its children OrxonoxOverlays. |
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59 | @copydoc |
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60 | BaseObject::XMLPort() |
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61 | */ |
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62 | void OverlayGroup::XMLPort(Element& xmlElement, XMLPort::Mode mode) |
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63 | { |
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64 | BaseObject::XMLPort(xmlElement, mode); |
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65 | |
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66 | XMLPortParam(OverlayGroup, "scale", setScale, getScale, xmlElement, mode).defaultValues(Vector2(1.0, 1.0)); |
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67 | XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlElement, mode).defaultValues(Vector2(0.0, 0.0)); |
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68 | // loads all the child elements |
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69 | XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlElement, mode, false, true); |
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70 | } |
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71 | |
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72 | //! Scales every element in the map. |
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73 | void OverlayGroup::setScale(const Vector2& scale) |
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74 | { |
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75 | for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) |
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76 | (*it).second->scale(scale / this->scale_); |
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77 | this->scale_ = scale; |
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78 | } |
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79 | |
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80 | //! Scrolls every element in the map. |
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81 | void OverlayGroup::setScroll(const Vector2& scroll) |
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82 | { |
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83 | for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) |
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84 | (*it).second->scroll(scroll - this->scroll_); |
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85 | this->scroll_ = scroll; |
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86 | } |
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87 | |
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88 | /** |
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89 | @brief |
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90 | Adds an element to the map (used when loading with XMLPort). |
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91 | @remarks |
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92 | The names of the OrxonoxOverlays have to be unique! |
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93 | */ |
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94 | void OverlayGroup::addElement(OrxonoxOverlay* element) |
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95 | { |
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96 | if (hudElements_.find(element->getName()) != hudElements_.end()) |
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97 | { |
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98 | COUT(1) << "Ambiguous names encountered while load the HUD overlays" << std::endl; |
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99 | } |
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100 | else |
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101 | hudElements_[element->getName()] = element; |
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102 | } |
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103 | |
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104 | //! Returns a different element as long as index < hudElements_.size(). |
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105 | OrxonoxOverlay* OverlayGroup::getElement(unsigned int index) |
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106 | { |
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107 | if (index < this->hudElements_.size()) |
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108 | { |
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109 | std::map<std::string, OrxonoxOverlay*>::const_iterator it = hudElements_.begin(); |
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110 | for (unsigned int i = 0; i != index; ++it, ++i) |
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111 | ; |
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112 | return (*it).second; |
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113 | } |
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114 | else |
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115 | return 0; |
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116 | } |
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117 | |
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118 | //! Changes the visibility of all elements |
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119 | void OverlayGroup::changedVisibility() |
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120 | { |
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121 | for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) |
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122 | (*it).second->setVisible(this->isVisible()); |
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123 | } |
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124 | |
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125 | |
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126 | //########### Console commands ############ |
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127 | |
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128 | /** |
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129 | @brief |
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130 | Hides/shows an overlay group by its name. |
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131 | @param name |
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132 | The name of the group defined BaseObject::setName() (usually done with the "name" |
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133 | attribute in the xml file). |
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134 | */ |
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135 | /*static*/ void OverlayGroup::toggleVisibility(const std::string& name) |
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136 | { |
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137 | for (Iterator<OverlayGroup> it = ObjectList<OverlayGroup>::begin(); it; ++it) |
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138 | { |
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139 | if ((*it)->getName() == name) |
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140 | (*it)->setVisible(!((*it)->isVisible())); |
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141 | } |
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142 | } |
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143 | |
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144 | /** |
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145 | @brief |
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146 | Scales an overlay group by its name. |
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147 | @param name |
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148 | The name of the group defined BaseObject::setName() (usually done with the "name" |
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149 | attribute in the xml file). |
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150 | */ |
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151 | /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale) |
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152 | { |
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153 | for (Iterator<OverlayGroup> it = ObjectList<OverlayGroup>::begin(); it; ++it) |
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154 | { |
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155 | if ((*it)->getName() == name) |
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156 | (*it)->scale(Vector2(scale, scale)); |
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157 | } |
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158 | } |
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159 | |
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160 | /** |
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161 | @brief |
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162 | Scrolls an overlay group by its name. |
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163 | @param name |
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164 | The name of the group defined BaseObject::setName() (usually done with the "name" |
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165 | attribute in the xml file). |
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166 | */ |
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167 | /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll) |
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168 | { |
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169 | for (Iterator<OverlayGroup> it = ObjectList<OverlayGroup>::begin(); it; ++it) |
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170 | { |
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171 | if ((*it)->getName() == name) |
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172 | (*it)->scroll(scroll); |
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173 | } |
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174 | } |
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175 | } |
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