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source: code/branches/gui/src/orxonox/overlays/console/InGameConsole.h @ 1641

Last change on this file since 1641 was 1641, checked in by rgrieder, 16 years ago

some de-bugging
added enum for joy stick buttons
some more little fixes

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
37
38#include "core/Shell.h"
39#include "objects/Tickable.h"
40#include "tools/WindowEventListener.h"
41
42
43namespace orxonox
44{
45    class _OrxonoxExport InGameConsole : public TickableReal, public ShellListener, public WindowEventListener
46    {
47    public: // functions
48        void initialise();
49        void destroy();
50        void setConfigValues();
51
52        void tick(float dt);
53
54        static InGameConsole& getInstance();
55
56        static void openConsole();
57        static void closeConsole();
58
59    private: // functions
60        InGameConsole();
61        InGameConsole(const InGameConsole& other) {}
62        ~InGameConsole();
63
64        void activate();
65        void deactivate();
66
67        void linesChanged();
68        void onlyLastLineChanged();
69        void lineAdded();
70        void inputChanged();
71        void cursorChanged();
72        void exit();
73
74        void shiftLines();
75        void colourLine(int colourcode, int index);
76        void setCursorPosition(unsigned int pos);
77        void print(const std::string& text, int index, bool alwaysShift = false);
78
79        void windowResized(int newWidth, int newHeight);
80
81        static Ogre::UTFString convert2UTF(std::string s);
82
83    private: // variables
84        bool bActive_;
85        int windowW_;
86        int windowH_;
87        int desiredTextWidth_;
88        unsigned int maxCharsPerLine_;
89        unsigned int numLinesShifted_;
90        int scroll_;
91        float cursor_;
92        unsigned int inputWindowStart_;
93        bool bShowCursor_;
94        std::string displayedText_;
95        Ogre::Overlay* consoleOverlay_;
96        Ogre::OverlayContainer* consoleOverlayContainer_;
97        Ogre::PanelOverlayElement* consoleOverlayNoise_;
98        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
99        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
100        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
101
102        // config values
103        float relativeWidth;
104        float relativeHeight;
105        float blinkTime;
106        float scrollSpeed_;
107        float noiseSize_;
108        char cursorSymbol_;
109    };
110}
111
112#endif /* _InGameConsole_H__ */
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