Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/gui/src/orxonox/overlays/console/InGameConsole.h @ 2905

Last change on this file since 2905 was 2801, checked in by rgrieder, 16 years ago

Move graphic related content of GSGraphics to GraphicsManager which originally was GraphisEngine (but since we don't have an engine of our own, I renamed it).
Reduced OgreWindowEventUtilities.h dependency from GraphisManager.h (includes windows.h).

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
37
38#include "core/Shell.h"
39#include "core/OrxonoxClass.h"
40#include "tools/WindowEventListener.h"
41
42
43namespace orxonox
44{
45    class _OrxonoxExport InGameConsole : virtual public OrxonoxClass, public ShellListener, public WindowEventListener
46    {
47    public: // functions
48        InGameConsole();
49        ~InGameConsole();
50
51        void initialise(int windowWidth, int windowHeight);
52        void destroy();
53        void setConfigValues();
54
55        void update(const Clock& time);
56
57        static InGameConsole& getInstance() { assert(singletonRef_s); return *singletonRef_s; }
58        static InGameConsole* getInstancePtr() { return singletonRef_s; }
59
60        static void openConsole();
61        static void closeConsole();
62
63        static Ogre::UTFString convert2UTF(const std::string& text);
64
65    private: // functions
66        InGameConsole(const InGameConsole& other);
67
68        void activate();
69        void deactivate();
70
71        void linesChanged();
72        void onlyLastLineChanged();
73        void lineAdded();
74        void inputChanged();
75        void cursorChanged();
76        void exit();
77
78        void shiftLines();
79        void colourLine(int colourcode, int index);
80        void setCursorPosition(unsigned int pos);
81        void print(const std::string& text, int index, bool alwaysShift = false);
82
83        void windowResized(unsigned int newWidth, unsigned int newHeight);
84
85        // config value related
86        void bHidesAllInputChanged();
87
88    private: // variables
89        bool bActive_;
90        int windowW_;
91        int windowH_;
92        int desiredTextWidth_;
93        unsigned int maxCharsPerLine_;
94        unsigned int numLinesShifted_;
95        int scroll_;
96        float cursor_;
97        unsigned int inputWindowStart_;
98        bool bShowCursor_;
99        std::string displayedText_;
100        Ogre::Overlay* consoleOverlay_;
101        Ogre::OverlayContainer* consoleOverlayContainer_;
102        Ogre::PanelOverlayElement* consoleOverlayNoise_;
103        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
104        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
105        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
106
107        // input related
108        SimpleInputState* inputState_;
109
110        // config values
111        float relativeWidth;
112        float relativeHeight;
113        float blinkTime;
114        float scrollSpeed_;
115        float noiseSize_;
116        char cursorSymbol_;
117        bool bHidesAllInput_;
118
119        static InGameConsole* singletonRef_s;
120    };
121}
122
123#endif /* _InGameConsole_H__ */
Note: See TracBrowser for help on using the repository browser.