1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Felix Schulthess |
---|
24 | * Co-authors: |
---|
25 | * Fabian 'x3n' Landau |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _InGameConsole_H__ |
---|
30 | #define _InGameConsole_H__ |
---|
31 | |
---|
32 | |
---|
33 | #include "OrxonoxPrereqs.h" |
---|
34 | #include <OgrePrerequisites.h> |
---|
35 | #include <OgreBorderPanelOverlayElement.h> |
---|
36 | #include <OgreTextAreaOverlayElement.h> |
---|
37 | |
---|
38 | #include "core/Shell.h" |
---|
39 | #include "core/OrxonoxClass.h" |
---|
40 | #include "tools/WindowEventListener.h" |
---|
41 | |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | class _OrxonoxExport InGameConsole : virtual public OrxonoxClass, public ShellListener, public WindowEventListener |
---|
46 | { |
---|
47 | public: // functions |
---|
48 | InGameConsole(); |
---|
49 | ~InGameConsole(); |
---|
50 | |
---|
51 | void initialise(int windowWidth, int windowHeight); |
---|
52 | void destroy(); |
---|
53 | void setConfigValues(); |
---|
54 | |
---|
55 | void update(const Clock& time); |
---|
56 | |
---|
57 | static InGameConsole& getInstance() { assert(singletonRef_s); return *singletonRef_s; } |
---|
58 | static InGameConsole* getInstancePtr() { return singletonRef_s; } |
---|
59 | |
---|
60 | static void openConsole(); |
---|
61 | static void closeConsole(); |
---|
62 | |
---|
63 | static Ogre::UTFString convert2UTF(const std::string& text); |
---|
64 | |
---|
65 | private: // functions |
---|
66 | InGameConsole(const InGameConsole& other); |
---|
67 | |
---|
68 | void activate(); |
---|
69 | void deactivate(); |
---|
70 | |
---|
71 | void linesChanged(); |
---|
72 | void onlyLastLineChanged(); |
---|
73 | void lineAdded(); |
---|
74 | void inputChanged(); |
---|
75 | void cursorChanged(); |
---|
76 | void exit(); |
---|
77 | |
---|
78 | void shiftLines(); |
---|
79 | void colourLine(int colourcode, int index); |
---|
80 | void setCursorPosition(unsigned int pos); |
---|
81 | void print(const std::string& text, int index, bool alwaysShift = false); |
---|
82 | |
---|
83 | void windowResized(unsigned int newWidth, unsigned int newHeight); |
---|
84 | |
---|
85 | // config value related |
---|
86 | void bHidesAllInputChanged(); |
---|
87 | |
---|
88 | private: // variables |
---|
89 | bool bActive_; |
---|
90 | int windowW_; |
---|
91 | int windowH_; |
---|
92 | int desiredTextWidth_; |
---|
93 | unsigned int maxCharsPerLine_; |
---|
94 | unsigned int numLinesShifted_; |
---|
95 | int scroll_; |
---|
96 | float cursor_; |
---|
97 | unsigned int inputWindowStart_; |
---|
98 | bool bShowCursor_; |
---|
99 | std::string displayedText_; |
---|
100 | Ogre::Overlay* consoleOverlay_; |
---|
101 | Ogre::OverlayContainer* consoleOverlayContainer_; |
---|
102 | Ogre::PanelOverlayElement* consoleOverlayNoise_; |
---|
103 | Ogre::TextAreaOverlayElement* consoleOverlayCursor_; |
---|
104 | Ogre::BorderPanelOverlayElement* consoleOverlayBorder_; |
---|
105 | Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_; |
---|
106 | |
---|
107 | // input related |
---|
108 | SimpleInputState* inputState_; |
---|
109 | |
---|
110 | // config values |
---|
111 | float relativeWidth; |
---|
112 | float relativeHeight; |
---|
113 | float blinkTime; |
---|
114 | float scrollSpeed_; |
---|
115 | float noiseSize_; |
---|
116 | char cursorSymbol_; |
---|
117 | bool bHidesAllInput_; |
---|
118 | |
---|
119 | static InGameConsole* singletonRef_s; |
---|
120 | }; |
---|
121 | } |
---|
122 | |
---|
123 | #endif /* _InGameConsole_H__ */ |
---|