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source: code/branches/gui/src/tolua/toluabind_orxonox.h @ 1643

Last change on this file since 1643 was 1642, checked in by rgrieder, 17 years ago
  • changed the static interface of the InputManager to a member one with getInstance()
  • converted InputManager and InGameConsole to Ogre Singletons (c'tor and d'tor public, but assert in c'tor to prevent multiple instances at runtime)
  • added toluabind_orxonox files to tolua folder that contains a pimped version of tolua (I'll write a little cmake project soon to automate it; Currently that only works with msvc)
  • commented out Loader::unload() from Orxonox destructor because that deleted the ParticleSpawners, which were using a method of a sceneNode that belonged to a already destroyed SpaceShip. —> Results in a memory leak. Previously Loader::unload() was called for all BaseObjects (now calling unload(level_)). And since 'P' from ParticleSpawner comes before 'S' like SpaceShip, the order was correct.
  • Added factory feature for InputStates (can now be created by string if there is Factory entry for it)
  • Created factory entries for SimpleInputState and ExtendedInputState
  • Property svn:eol-style set to native
File size: 175 bytes
Line 
1/*
2** Lua binding: tolua
3** Generated automatically by tolua++-1.0.92 on 07/23/08 10:52:45.
4*/
5
6/* Exported function */
7TOLUA_API int  tolua_tolua_open (lua_State* tolua_S);
8
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