Last change
on this file since 1643 was
1642,
checked in by rgrieder, 17 years ago
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- changed the static interface of the InputManager to a member one with getInstance()
- converted InputManager and InGameConsole to Ogre Singletons (c'tor and d'tor public, but assert in c'tor to prevent multiple instances at runtime)
- added toluabind_orxonox files to tolua folder that contains a pimped version of tolua
(I'll write a little cmake project soon to automate it; Currently that only works with msvc)
- commented out Loader::unload() from Orxonox destructor because that deleted the ParticleSpawners, which were using a method of a sceneNode that belonged to a already destroyed SpaceShip.
—> Results in a memory leak.
Previously Loader::unload() was called for all BaseObjects (now calling unload(level_)). And since 'P' from ParticleSpawner comes before 'S' like SpaceShip, the order was correct.
- Added factory feature for InputStates (can now be created by string if there is Factory entry for it)
- Created factory entries for SimpleInputState and ExtendedInputState
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-
Property svn:eol-style set to
native
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File size:
175 bytes
|
Line | |
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1 | /* |
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2 | ** Lua binding: tolua |
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3 | ** Generated automatically by tolua++-1.0.92 on 07/23/08 10:52:45. |
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4 | */ |
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5 | |
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6 | /* Exported function */ |
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7 | TOLUA_API int tolua_tolua_open (lua_State* tolua_S); |
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8 | |
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