Last change
on this file since 2012 was
1642,
checked in by rgrieder, 16 years ago
|
- changed the static interface of the InputManager to a member one with getInstance()
- converted InputManager and InGameConsole to Ogre Singletons (c'tor and d'tor public, but assert in c'tor to prevent multiple instances at runtime)
- added toluabind_orxonox files to tolua folder that contains a pimped version of tolua
(I'll write a little cmake project soon to automate it; Currently that only works with msvc)
- commented out Loader::unload() from Orxonox destructor because that deleted the ParticleSpawners, which were using a method of a sceneNode that belonged to a already destroyed SpaceShip.
—> Results in a memory leak.
Previously Loader::unload() was called for all BaseObjects (now calling unload(level_)). And since 'P' from ParticleSpawner comes before 'S' like SpaceShip, the order was correct.
- Added factory feature for InputStates (can now be created by string if there is Factory entry for it)
- Created factory entries for SimpleInputState and ExtendedInputState
|
File size:
535 bytes
|
Rev | Line | |
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[789] | 1 | <?xml version="1.0" encoding="Windows-1252"?> |
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| 2 | <VisualStudioPropertySheet |
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| 3 | ProjectType="Visual C++" |
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| 4 | Version="8.00" |
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| 5 | Name="network_properties" |
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| 6 | InheritedPropertySheets=".\directory_properties.vsprops" |
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| 7 | > |
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| 8 | <Tool |
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| 9 | Name="VCCLCompilerTool" |
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[1642] | 10 | AdditionalOptions="/MP2" |
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[1293] | 11 | PreprocessorDefinitions="ORXONOX_NO_EXPORTS;NETWORK_STATIC_BUILD;WIN32_LEAN_AND_MEAN" |
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[789] | 12 | /> |
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| 13 | <Tool |
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| 14 | Name="VCLinkerTool" |
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[1084] | 15 | AdditionalDependencies="enet$(CS).lib zlib$(CS).lib" |
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[789] | 16 | IgnoreDefaultLibraryNames="LIBCMT;LIBCMTD" |
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| 17 | /> |
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| 18 | </VisualStudioPropertySheet> |
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