Last change
on this file since 1845 was
1642,
checked in by rgrieder, 16 years ago
|
- changed the static interface of the InputManager to a member one with getInstance()
- converted InputManager and InGameConsole to Ogre Singletons (c'tor and d'tor public, but assert in c'tor to prevent multiple instances at runtime)
- added toluabind_orxonox files to tolua folder that contains a pimped version of tolua
(I'll write a little cmake project soon to automate it; Currently that only works with msvc)
- commented out Loader::unload() from Orxonox destructor because that deleted the ParticleSpawners, which were using a method of a sceneNode that belonged to a already destroyed SpaceShip.
—> Results in a memory leak.
Previously Loader::unload() was called for all BaseObjects (now calling unload(level_)). And since 'P' from ParticleSpawner comes before 'S' like SpaceShip, the order was correct.
- Added factory feature for InputStates (can now be created by string if there is Factory entry for it)
- Created factory entries for SimpleInputState and ExtendedInputState
|
File size:
535 bytes
|
Line | |
---|
1 | <?xml version="1.0" encoding="Windows-1252"?> |
---|
2 | <VisualStudioPropertySheet |
---|
3 | ProjectType="Visual C++" |
---|
4 | Version="8.00" |
---|
5 | Name="network_properties" |
---|
6 | InheritedPropertySheets=".\directory_properties.vsprops" |
---|
7 | > |
---|
8 | <Tool |
---|
9 | Name="VCCLCompilerTool" |
---|
10 | AdditionalOptions="/MP2" |
---|
11 | PreprocessorDefinitions="ORXONOX_NO_EXPORTS;NETWORK_STATIC_BUILD;WIN32_LEAN_AND_MEAN" |
---|
12 | /> |
---|
13 | <Tool |
---|
14 | Name="VCLinkerTool" |
---|
15 | AdditionalDependencies="enet$(CS).lib zlib$(CS).lib" |
---|
16 | IgnoreDefaultLibraryNames="LIBCMT;LIBCMTD" |
---|
17 | /> |
---|
18 | </VisualStudioPropertySheet> |
---|
Note: See
TracBrowser
for help on using the repository browser.