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source: code/branches/gui/visual_studio/network_properties.vsprops @ 2012

Last change on this file since 2012 was 1642, checked in by rgrieder, 16 years ago
  • changed the static interface of the InputManager to a member one with getInstance()
  • converted InputManager and InGameConsole to Ogre Singletons (c'tor and d'tor public, but assert in c'tor to prevent multiple instances at runtime)
  • added toluabind_orxonox files to tolua folder that contains a pimped version of tolua (I'll write a little cmake project soon to automate it; Currently that only works with msvc)
  • commented out Loader::unload() from Orxonox destructor because that deleted the ParticleSpawners, which were using a method of a sceneNode that belonged to a already destroyed SpaceShip. —> Results in a memory leak. Previously Loader::unload() was called for all BaseObjects (now calling unload(level_)). And since 'P' from ParticleSpawner comes before 'S' like SpaceShip, the order was correct.
  • Added factory feature for InputStates (can now be created by string if there is Factory entry for it)
  • Created factory entries for SimpleInputState and ExtendedInputState
File size: 535 bytes
Line 
1<?xml version="1.0" encoding="Windows-1252"?>
2<VisualStudioPropertySheet
3        ProjectType="Visual C++"
4        Version="8.00"
5        Name="network_properties"
6        InheritedPropertySheets=".\directory_properties.vsprops"
7        >
8        <Tool
9                Name="VCCLCompilerTool"
10                AdditionalOptions="/MP2"
11                PreprocessorDefinitions="ORXONOX_NO_EXPORTS;NETWORK_STATIC_BUILD;WIN32_LEAN_AND_MEAN"
12        />
13        <Tool
14                Name="VCLinkerTool"
15                AdditionalDependencies="enet$(CS).lib zlib$(CS).lib"
16                IgnoreDefaultLibraryNames="LIBCMT;LIBCMTD"
17        />
18</VisualStudioPropertySheet>
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