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source: code/branches/hoverHS15/src/modules/hover/Hover.cc @ 10784

Last change on this file since 10784 was 10760, checked in by fvultier, 10 years ago

2 problems fixed: The collidesAgainst function in the hovership get now properly called. The Hoverhalls have a collisionShape that works.

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Hover.cc
31    @brief Implementation of the Hover class.
32*/
33
34//#include "orxonox/worldentities/pawns/SpaceShip.h"
35#include "Hover.h"
36
37#include "HoverWall.h"
38#include "core/CoreIncludes.h"
39
40namespace orxonox
41{
42    bool firstTick = true;
43    RegisterUnloadableClass(Hover);
44
45    Hover::Hover(Context* context) : Gametype(context)
46    {
47       
48        RegisterObject(Hover);
49        //this->setHUDTemplate("HoverHUD");
50    }
51
52
53
54    void Hover::tick(float dt)
55    {
56        SUPER(Hover, tick, dt);
57
58        if(firstTick)
59        {
60            firstTick = false;
61            new HoverWall(origin_->getContext(), 1, 2);
62            new HoverWall(origin_->getContext(), 2, 6);
63        }     
64
65
66    }
67
68   
69
70    void Hover::start()
71    {
72
73        // Call start for the parent class.
74        Gametype::start();
75
76    }
77
78
79    void Hover::end()
80    {
81        // DON'T CALL THIS!
82        //      Deathmatch::end();
83        // It will misteriously crash the game!
84        // Instead startMainMenu, this won't crash.
85        GSLevel::startMainMenu();
86    }
87}
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