1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file HoverFlag.cc |
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31 | @brief All platforms in this minigame inherit from this class. The basic functions of a platform (interact with figure) is implemented here. Special functions are implemented in the specialized classes. |
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32 | */ |
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33 | |
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34 | #include "HoverFlag.h" |
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35 | #include "HoverShip.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/GameMode.h" |
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39 | #include "graphics/Model.h" |
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40 | #include "gametypes/Gametype.h" |
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41 | |
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42 | |
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43 | |
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44 | |
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45 | #include "core/XMLPort.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | RegisterClass(HoverFlag); |
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50 | |
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51 | HoverFlag::HoverFlag(Context* context) : StaticEntity(context) |
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52 | { |
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53 | RegisterObject(HoverFlag); |
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54 | model_ = NULL; |
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55 | cs_ = NULL; |
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56 | } |
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57 | |
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58 | HoverFlag::HoverFlag(Context* context, int xCoordinate, int yCoordinate) : StaticEntity(context) |
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59 | { |
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60 | RegisterObject(HoverFlag); |
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61 | enableCollisionCallback(); |
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62 | model_ = NULL; |
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63 | cs_ = NULL; |
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64 | |
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65 | model_ = new Model(context); |
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66 | model_->setMeshSource("ss_flag_eu.mesh"); |
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67 | model_->setScale3D(Vector3(5, 5, 5)); |
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68 | model_->setPosition(Vector3(xCoordinate*100 + 50,10,yCoordinate*100 + 50)); |
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69 | |
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70 | this->attach(model_); |
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71 | |
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72 | this->enableCollisionCallback(); |
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73 | this->setCollisionResponse(true); |
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74 | this->setCollisionType(Static); |
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75 | |
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76 | cs_ = new BoxCollisionShape(context); |
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77 | cs_->setHalfExtents(Vector3(5, 5, 5)); |
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78 | cs_->setPosition(Vector3(xCoordinate*100 + 50,0,yCoordinate*100 + 50)); |
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79 | |
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80 | this->attachCollisionShape(cs_); |
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81 | this->collided_ = false; |
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82 | |
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83 | } |
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84 | |
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85 | /** |
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86 | @brief |
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87 | Destructor. |
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88 | */ |
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89 | HoverFlag::~HoverFlag() |
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90 | { |
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91 | |
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92 | } |
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93 | |
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94 | //xml port for loading height and width of the platform |
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95 | void HoverFlag::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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96 | { |
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97 | SUPER(HoverFlag, XMLPort, xmlelement, mode); |
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98 | } |
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99 | |
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100 | |
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101 | |
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102 | |
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103 | /** |
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104 | @brief |
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105 | Is called every tick. |
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106 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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107 | @param dt |
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108 | The time since the last tick. |
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109 | */ |
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110 | void HoverFlag::tick(float dt) |
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111 | { |
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112 | SUPER(HoverFlag, tick, dt); |
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113 | |
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114 | } |
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115 | |
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116 | bool HoverFlag::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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117 | { |
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118 | if(otherObject->isA(Class(HoverShip))) |
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119 | collided_ = true; |
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120 | return false; |
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121 | } |
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122 | |
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123 | bool HoverFlag::getCollided(){ |
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124 | return collided_; |
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125 | } |
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126 | |
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127 | void HoverFlag::setCollided(bool setValue){ |
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128 | collided_ = setValue; |
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129 | } |
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130 | |
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131 | |
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132 | } |
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