1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _HoverOrigin_H__ |
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30 | #define _HoverOrigin_H__ |
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31 | |
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32 | #include "HoverPrereqs.h" |
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33 | |
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34 | #include <string> |
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35 | |
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36 | #include <util/Math.h> |
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37 | |
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38 | #include "worldentities/StaticEntity.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | |
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43 | /** |
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44 | @brief |
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45 | The HoverOrigin implements the playing field @ref orxonox::Hover "Hover" takes place in and allows for many parameters of the minigame to be set. |
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46 | The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. |
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47 | |
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48 | Various parameters can be set: |
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49 | - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>. |
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50 | - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. |
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51 | - The <b>battemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. |
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52 | - The <b>ballspeed</b> is the speed with which the @ref orxonox::HoverPlatform "HoverPlatform" moves. The default is <em>100</em>. |
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53 | - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::HoverPlatform "HoverPlatform". The default is <em>1.0</em>. |
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54 | - The <b>batspeed</b> is the speed with which the @ref orxonox::HoverFigure "HoverFigures" move. The default is <em>60</em>. |
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55 | - The <b>batlength</b> is the length of the @ref orxonox::HoverFigure "HoverFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>. |
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56 | |
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57 | An example in XML of the HoverOrigin would be: |
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58 | |
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59 | First the needed templates: |
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60 | The template for the @ref orxonox::HoverPlatform "HoverPlatform". |
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61 | @code |
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62 | <Template name="Hoverball"> |
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63 | <HoverPlatform> |
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64 | <attached> |
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65 | <Model mesh="sphere.mesh" scale="2" /> |
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66 | <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" /> |
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67 | </attached> |
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68 | <eventlisteners> |
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69 | <EventTarget target="hiteffect" /> |
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70 | </eventlisteners> |
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71 | </HoverPlatform> |
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72 | </Template> |
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73 | @endcode |
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74 | As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::HoverPlatform "HoverPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached. |
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75 | |
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76 | Additionally the template for the @ref orxonox::HoverFigure "HoverFigure". |
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77 | @code |
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78 | <Template name="Hoverbatcameras" defaults="0"> |
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79 | <HoverFigure> |
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80 | <camerapositions> |
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81 | <CameraPosition position="0,200,0" pitch="-90" absolute="true" /> |
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82 | </camerapositions> |
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83 | </HoverFigure> |
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84 | </Template> |
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85 | |
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86 | <Template name="Hoverbat"> |
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87 | <HoverFigure camerapositiontemplate=Hoverbatcameras> |
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88 | <attached> |
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89 | <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" /> |
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90 | </attached> |
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91 | </HoverFigure> |
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92 | </Template> |
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93 | @endcode |
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94 | As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::HoverFigure "HoverFigure". The second template ist the actual template for the @ref orxonox::HoverFigure "HoverFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::HoverFigure "HoverFigure" is attached. |
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95 | propellerTemplate_ |
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96 | Finally the HoverOrigin is created. |
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97 | @code |
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98 | <HoverOrigin name="Hovercenter" dimension="200,120" balltemplate="Hoverball" battemplate="Hoverbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25"> |
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99 | <attached> |
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100 | <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" /> |
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101 | <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" /> |
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102 | </attached> |
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103 | </HoverOrigin> |
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104 | @endcode |
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105 | All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached. |
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106 | |
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107 | For a more elaborate example, have a look at the <code>Hover.oxw</code> level file. |
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108 | |
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109 | */ |
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110 | class _HoverExport HoverOrigin : public StaticEntity |
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111 | { |
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112 | public: |
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113 | HoverOrigin(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Hover. |
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114 | virtual ~HoverOrigin() {} |
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115 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a HoverOrigin through XML. |
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116 | |
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117 | private: |
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118 | void checkGametype(); |
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119 | |
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120 | }; |
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121 | } |
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122 | |
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123 | #endif /* _HoverOrigin_H__ */ |
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