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source: code/branches/hoverHS15/src/modules/hover/HoverShip.cc @ 10795

Last change on this file since 10795 was 10784, checked in by bucyril, 9 years ago

Finished hover ship control and resolved merge conflict
—this line, and those below, will be ignored—

M src/modules/hover/HoverShip.cc
M src/modules/hover/HoverShip.h
M data/levels/templates/spaceshipHover.oxt

File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Cyrill Burgener
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file HoverShip.cc
31    @brief Implementation of the HoverShip class.
32*/
33
34#include "HoverShip.h"
35#include "core/CoreIncludes.h"
36
37namespace orxonox
38{
39    RegisterClass(HoverShip);
40
41    HoverShip::HoverShip(Context* context) : SpaceShip(context)
42    {
43        RegisterObject(HoverShip);
44        enableCollisionCallback();
45        isFloor_ = false;
46    }
47
48    void HoverShip::tick(float dt)
49    {
50        SUPER(HoverShip, tick, dt);
51    }
52
53    void HoverShip::moveFrontBack(const Vector2& value)
54        { this->steering_.z -= value.x; }
55
56    void HoverShip::moveRightLeft(const Vector2& value)
57        { this->steering_.x += value.x; }
58
59    void HoverShip::moveUpDown(const Vector2& value)
60        { this->steering_.y += value.x; }
61
62    void HoverShip::rotateYaw(const Vector2& value)
63    {
64        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x);
65
66        Pawn::rotateYaw(value);
67    }
68
69    void HoverShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(HoverShip, XMLPort, xmlelement, mode);
72
73        XMLPortParam(HoverShip, "jumpBoost", setJumpBoost, getJumpBoost, xmlelement, mode);
74    }
75
76
77    void HoverShip::setJumpBoost(float jumpBoost)
78    {
79        this->jumpBoost_ = jumpBoost;
80    }
81
82
83    float HoverShip::getJumpBoost()
84    {
85        return jumpBoost_;
86    }
87
88    /**
89    @brief
90        Rotate in pitch direction.
91        Due to added left, can also lead to an additional up-down motion.
92    @param value
93        A vector whose first component specifies the magnitude of the rotation. Positive means pitch up, negative means pitch down.
94    */
95    void HoverShip::rotatePitch(const Vector2& value) { }
96
97    /**
98    @brief
99        Rotate in roll direction.
100    @param value
101        A vector whose first component specifies the magnitude of the rotation. Positive means roll left, negative means roll right.
102    */
103    void HoverShip::rotateRoll(const Vector2& value) { }
104
105    bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
106    {
107        SpaceShip::collidesAgainst(otherObject, cs, contactPoint);
108        //SUPER(HoverShip, collidesAgainst, otherObject, cs, contactPoint);
109
110        if (contactPoint.m_normalWorldOnB.y() > 0.6
111            && this->getVelocity().y < 1) {
112            this->isFloor_ = true;
113        } else {
114            this->isFloor_ = false;
115        }
116
117        return false;
118    }
119
120    void HoverShip::boost(bool bBoost) {
121        if (bBoost && this->isFloor_)
122        {
123            this->setVelocity(
124                this->getVelocity().x,
125                jumpBoost_,
126                this->getVelocity().z
127                );
128            this->isFloor_ = false;
129        }
130    }
131
132    /*Hover* HoverShip::getGame()
133    {
134        if (game == NULL)
135        {
136            for (ObjectList<Hover>::iterator it = ObjectList<Hover>::begin(); it != ObjectList<Hover>::end(); ++it)
137            {
138                game = *it;
139            }
140        }
141        return game;
142    }*/
143}
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