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source: code/branches/hoverHS15/src/modules/hover/HoverShip.h @ 10785

Last change on this file since 10785 was 10784, checked in by bucyril, 9 years ago

Finished hover ship control and resolved merge conflict
—this line, and those below, will be ignored—

M src/modules/hover/HoverShip.cc
M src/modules/hover/HoverShip.h
M data/levels/templates/spaceshipHover.oxt

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Cyrill Burgener
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file HoverShip.h
31    @brief Declaration of the HoverShip class.
32*/
33
34#ifndef _HoverShip_H__
35#define _HoverShip_H__
36
37#include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h>
38
39#include "HoverPrereqs.h"
40
41#include "core/XMLPort.h"
42#include "worldentities/pawns/SpaceShip.h"
43#include "graphics/Camera.h"
44#include "core/class/Super.h"
45
46#include "Hover.h" // Is necessary for getGame function
47
48namespace orxonox
49{
50    class _HoverExport HoverShip : public SpaceShip
51    {
52    private:
53        float jumpBoost_;
54        bool isFloor_;
55
56        public:
57            HoverShip(Context* context);
58
59            virtual void tick(float dt);
60
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
62
63            virtual void setJumpBoost(float jumpBoost);
64
65                virtual float getJumpBoost();
66
67                    virtual void moveFrontBack(const Vector2& value);
68
69                    virtual void moveRightLeft(const Vector2& value);
70
71                    virtual void moveUpDown(const Vector2& value);
72
73                    virtual void rotateYaw(const Vector2& value);
74
75                    virtual void rotatePitch(const Vector2& value);
76                   
77                    virtual void rotateRoll(const Vector2& value);
78
79                    virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
80
81                    virtual void boost(bool bBoost);
82
83        };
84}
85
86#endif /* _HoverShip_H__ */
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