[10751] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file HoverWall.cc |
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| 31 | @brief All platforms in this minigame inherit from this class. The basic functions of a platform (interact with figure) is implemented here. Special functions are implemented in the specialized classes. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "HoverWall.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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| 38 | #include "graphics/Model.h" |
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| 39 | #include "gametypes/Gametype.h" |
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| 40 | |
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| 41 | |
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| 42 | |
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| 43 | #include "core/XMLPort.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | RegisterClass(HoverWall); |
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| 48 | |
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| 49 | HoverWall::HoverWall(Context* context) : StaticEntity(context) |
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| 50 | { |
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| 51 | RegisterObject(HoverWall); |
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[10760] | 52 | model_ = NULL; |
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| 53 | cs_ = NULL; |
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[10751] | 54 | } |
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| 55 | |
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[10785] | 56 | HoverWall::HoverWall(Context* context, int x, int y, int orientation) : StaticEntity(context) |
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[10751] | 57 | { |
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| 58 | RegisterObject(HoverWall); |
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[10760] | 59 | |
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[10785] | 60 | int xSize_, zSize_, xPos_, zPos_; |
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| 61 | |
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| 62 | if(orientation == 1){ |
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| 63 | xSize_ = 50; |
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| 64 | zSize_ = 2; |
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[10787] | 65 | zPos_ = x*100; |
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| 66 | xPos_ = y*100 -50; |
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[10785] | 67 | } |
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| 68 | else{ |
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| 69 | xSize_ = 2; |
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| 70 | zSize_ = 50; |
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[10787] | 71 | zPos_ = x*100-50; |
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| 72 | xPos_ = y*100; |
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[10785] | 73 | } |
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| 74 | |
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| 75 | |
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[10751] | 76 | model_ = new Model(context); |
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| 77 | model_->setMeshSource("cube.mesh"); |
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[10785] | 78 | model_->setScale3D(Vector3(xSize_, 30, zSize_)); |
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| 79 | model_->setPosition(Vector3(xPos_,0,zPos_)); |
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[10751] | 80 | |
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[10760] | 81 | this->attach(model_); |
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[10751] | 82 | |
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[10760] | 83 | this->enableCollisionCallback(); |
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| 84 | this->setCollisionResponse(true); |
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| 85 | this->setCollisionType(Static); |
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[10751] | 86 | |
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[10760] | 87 | cs_ = new BoxCollisionShape(context); |
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[10785] | 88 | cs_->setHalfExtents(Vector3(xSize_, 30, zSize_)); |
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| 89 | cs_->setPosition(Vector3(xPos_,0,zPos_)); |
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[10760] | 90 | |
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| 91 | this->attachCollisionShape(cs_); |
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[10751] | 92 | } |
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| 93 | |
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| 94 | /** |
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| 95 | @brief |
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| 96 | Destructor. |
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| 97 | */ |
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| 98 | HoverWall::~HoverWall() |
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| 99 | { |
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| 100 | |
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| 101 | } |
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| 102 | |
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| 103 | //xml port for loading height and width of the platform |
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| 104 | void HoverWall::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 105 | { |
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| 106 | SUPER(HoverWall, XMLPort, xmlelement, mode); |
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| 107 | |
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| 108 | // XMLPortParam(HoverWall, "height", setHeight, getHeight, xmlelement, mode); |
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| 109 | //XMLPortParam(HoverWall, "width", setWidth, getWidth, xmlelement, mode); |
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| 110 | } |
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| 111 | |
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| 112 | /** |
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| 113 | @brief |
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| 114 | Is called every tick. |
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| 115 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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| 116 | @param dt |
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| 117 | The time since the last tick. |
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| 118 | */ |
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| 119 | void HoverWall::tick(float dt) |
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| 120 | { |
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| 121 | SUPER(HoverWall, tick, dt); |
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| 122 | |
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| 123 | } |
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| 124 | |
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| 125 | |
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| 126 | } |
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