1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file HoverWall.cc |
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31 | @brief All platforms in this minigame inherit from this class. The basic functions of a platform (interact with figure) is implemented here. Special functions are implemented in the specialized classes. |
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32 | */ |
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33 | |
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34 | #include "HoverWall.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "graphics/Model.h" |
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39 | #include "gametypes/Gametype.h" |
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40 | |
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41 | |
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42 | |
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43 | #include "core/XMLPort.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | RegisterClass(HoverWall); |
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48 | |
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49 | HoverWall::HoverWall(Context* context) : StaticEntity(context) |
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50 | { |
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51 | RegisterObject(HoverWall); |
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52 | model_ = NULL; |
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53 | cs_ = NULL; |
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54 | } |
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55 | |
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56 | HoverWall::HoverWall(Context* context, int x, int y, int orientation) : StaticEntity(context) |
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57 | { |
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58 | RegisterObject(HoverWall); |
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59 | |
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60 | int xSize_, zSize_, xPos_, zPos_; |
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61 | |
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62 | if(orientation == 1){ |
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63 | xSize_ = 50; |
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64 | zSize_ = 2; |
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65 | zPos_ = x*100; |
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66 | xPos_ = y*100 -50; |
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67 | } |
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68 | else{ |
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69 | xSize_ = 2; |
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70 | zSize_ = 50; |
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71 | zPos_ = x*100-50; |
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72 | xPos_ = y*100; |
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73 | } |
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74 | |
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75 | |
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76 | model_ = new Model(context); |
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77 | model_->setMeshSource("CuboidBody.mesh"); |
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78 | model_->setScale3D(Vector3(xSize_, 30, zSize_)); |
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79 | model_->setPosition(Vector3(xPos_,0,zPos_)); |
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80 | |
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81 | this->attach(model_); |
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82 | |
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83 | this->enableCollisionCallback(); |
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84 | this->setCollisionResponse(true); |
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85 | this->setCollisionType(Static); |
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86 | |
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87 | cs_ = new BoxCollisionShape(context); |
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88 | cs_->setHalfExtents(Vector3(xSize_, 30, zSize_)); |
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89 | cs_->setPosition(Vector3(xPos_,0,zPos_)); |
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90 | |
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91 | this->attachCollisionShape(cs_); |
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92 | } |
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93 | |
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94 | /** |
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95 | @brief |
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96 | Destructor. |
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97 | */ |
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98 | HoverWall::~HoverWall() |
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99 | { |
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100 | |
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101 | } |
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102 | |
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103 | //xml port for loading height and width of the platform |
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104 | void HoverWall::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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105 | { |
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106 | SUPER(HoverWall, XMLPort, xmlelement, mode); |
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107 | |
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108 | // XMLPortParam(HoverWall, "height", setHeight, getHeight, xmlelement, mode); |
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109 | //XMLPortParam(HoverWall, "width", setWidth, getWidth, xmlelement, mode); |
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110 | } |
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111 | |
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112 | /** |
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113 | @brief |
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114 | Is called every tick. |
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115 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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116 | @param dt |
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117 | The time since the last tick. |
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118 | */ |
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119 | void HoverWall::tick(float dt) |
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120 | { |
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121 | SUPER(HoverWall, tick, dt); |
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122 | |
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123 | } |
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124 | |
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125 | |
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126 | } |
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