1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Cyrill Burgener |
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24 | * |
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25 | */ |
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26 | |
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27 | /** |
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28 | @file TimeHUD.cc |
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29 | @brief Implementation of the TimeHUD |
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30 | */ |
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31 | |
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32 | |
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33 | #include "TimeHUD.h" |
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34 | |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "util/Convert.h" |
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38 | #include "Hover.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | RegisterClass(TimeHUD); |
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43 | |
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44 | TimeHUD::TimeHUD(Context* context) : OverlayText(context) |
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45 | { |
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46 | RegisterObject(TimeHUD); |
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47 | |
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48 | this->_time = 0.0f; |
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49 | this->_running = false; |
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50 | this->hoverGame = 0; |
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51 | setRunning(true); |
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52 | } |
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53 | |
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54 | void TimeHUD::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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55 | { |
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56 | SUPER(TimeHUD, XMLPort, xmlelement, mode); |
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57 | } |
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58 | |
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59 | inline std::string getTimeString(float time) { |
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60 | std::ostringstream ss; |
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61 | |
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62 | int h = ((int) (time * 100.0f)) % 100; |
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63 | int s = ((int) time) % 60; |
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64 | int m = (int) (time / 60.0f); |
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65 | |
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66 | ss << m << ":"; |
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67 | |
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68 | if(s < 10) { |
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69 | ss << 0; |
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70 | } |
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71 | ss << s << ":"; |
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72 | |
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73 | if(h < 10) { |
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74 | ss << 0; |
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75 | } |
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76 | ss << h << "s"; |
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77 | return ss.str(); |
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78 | } |
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79 | |
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80 | void TimeHUD::tick(float dt) |
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81 | { |
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82 | SUPER(TimeHUD, tick, dt); |
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83 | |
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84 | if(this->_running) { |
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85 | this->_time += dt; |
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86 | } |
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87 | if (this->hoverGame) |
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88 | { |
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89 | this->setCaption(getTimeString(this->_time)); |
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90 | } |
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91 | if(this->hoverGame->getFlags() == 0) |
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92 | setRunning(false); |
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93 | |
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94 | } |
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95 | |
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96 | void TimeHUD::changedOwner() |
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97 | { |
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98 | SUPER(TimeHUD, changedOwner); |
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99 | |
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100 | if (this->getOwner() && this->getOwner()->getGametype()) |
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101 | { |
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102 | this->hoverGame = orxonox_cast<Hover*>(this->getOwner()->getGametype()); |
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103 | } |
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104 | else |
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105 | { |
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106 | this->hoverGame = 0; |
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107 | } |
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108 | } |
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109 | |
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110 | /** |
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111 | @brief |
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112 | sets if the clock is running |
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113 | @param running |
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114 | */ |
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115 | void TimeHUD::setRunning(bool running) |
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116 | { |
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117 | this->_running = running; |
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118 | } |
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119 | |
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120 | /** |
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121 | @brief |
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122 | returns if the clock is running |
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123 | @returns running |
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124 | */ |
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125 | bool TimeHUD::isRunning() { |
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126 | return this->_running; |
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127 | } |
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128 | |
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129 | void TimeHUD::reset() |
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130 | { |
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131 | this->_time = 0; |
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132 | } |
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133 | } |
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