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source: code/branches/hoverHS15/src/modules/invader/InvaderEnemyShooter.cc @ 11054

Last change on this file since 11054 was 10628, checked in by landauf, 9 years ago

addendum to r10626 → pass the collision shape to Pawn::damage

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderEnemyShooter.h
31    @brief Declaration of the InvaderEnemyShooter class.
32*/
33
34#include "invader/InvaderPrereqs.h"
35#include "InvaderEnemyShooter.h"
36// #include "worldentities/pawns/SpaceShip.h"
37
38namespace orxonox
39{
40    RegisterClass(InvaderEnemyShooter);
41
42    InvaderEnemyShooter::InvaderEnemyShooter(Context* context) : InvaderEnemy(context)
43    {
44        RegisterObject(InvaderEnemyShooter);
45        enableCollisionCallback();
46        lifetime = 0;
47        // shoot every second
48        shootTimer.setTimer(1.0f, true, createExecutor(createFunctor(&InvaderEnemyShooter::shoot, this)));
49    }
50
51    void InvaderEnemyShooter::tick(float dt)
52    {
53        lifetime += dt;
54        // die after 20 seconds.
55        if (lifetime > 20000)
56            removeHealth(2000);
57
58        if (player != NULL)
59        {
60            float distPlayer = player->getPosition().z - getPosition().z;
61            // orxout() << "i'm different!" << endl;
62            float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * distPlayer;
63            setVelocity(Vector3(950 - abs(distPlayer), 0, newZ));
64        }
65        Pawn::tick(dt);
66    }
67
68    void InvaderEnemyShooter::shoot()
69    {
70        ControllableEntity::fire(0);
71    }
72
73    void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs)
74    {
75        Pawn::damage(damage, healthdamage, shielddamage, originator, cs);
76        if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0)
77            getGame()->addPoints(3*42);
78    }
79}
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