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source: code/branches/hoverHS15/src/modules/jump/JumpPlatformVMove.h @ 10860

Last change on this file since 10860 was 10262, checked in by landauf, 10 years ago

eol-style native. no changes in code.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _JumpPlatformVMove_H__
30#define _JumpPlatformVMove_H__
31
32#include "jump/JumpPrereqs.h"
33#include "util/Math.h"
34#include "worldentities/MovableEntity.h"
35
36namespace orxonox
37{
38    class _JumpExport JumpPlatformVMove : public JumpPlatform
39    {
40        public:
41            JumpPlatformVMove(Context* context);
42            virtual ~JumpPlatformVMove();
43            virtual void tick(float dt);
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45            virtual void setProperties(float leftBoundary, float rightBoundary, float speed);
46            virtual void touchFigure();
47
48        protected:
49            float lowerBoundary_;
50            float upperBoundary_;
51    };
52}
53
54#endif /* _JumpPlatform_H__ */
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