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source: code/branches/hud/src/asylum/orxonox/objects/weapon/BaseWeapon.h @ 1621

Last change on this file since 1621 was 1588, checked in by rgrieder, 16 years ago
  • added XML loadable HUD
  • Radar and navi are not yet done
  • explanations follow with when things are finished
  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _BaseWeapon_H__
31#define _BaseWeapon_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <OgrePrerequisites.h>
36
37#include "../Model.h"
38
39
40namespace orxonox {
41  class _OrxonoxExport BaseWeapon : public Model
42  {
43  public:
44    enum Action {
45      NOTHING  = 0,
46      RELOAD   = 1,
47      CHANGE_AMMO  = 2,
48      SPECIAL  = 3
49    };
50
51  protected:
52    enum State {
53      IDLE = 0,
54      PRIMARY_FIRE = 1,
55      SECONDARY_FIRE = 2,
56      RELOADING = 3,
57      CHANGING_AMMO = 4,
58    };
59
60  public:
61    BaseWeapon();
62          virtual ~BaseWeapon();
63
64    bool addAction(const Action);
65
66    void primaryFireRequest();
67
68    void secondaryFireRequest();
69
70    int getAmmoState();
71
72    void setAmmoDump(AmmunitionDump*);
73
74    virtual void tick(float dt);
75
76  protected:
77    virtual void primaryFire() = 0;
78
79    virtual void primaryFiring(float) = 0;
80
81    virtual void secondaryFire() = 0;
82
83    virtual void secondaryFiring(float) = 0;
84
85    virtual void registerAllVariables() { };
86
87  public:
88
89  protected:
90    Ogre::SceneManager *sceneMgr_;
91
92    int bulletCounter_;
93    BulletManager *bulletManager_;
94
95    AmmunitionDump *ammoDump_;
96
97    bool primaryFireRequest_;
98    bool secondaryFireRequest_;
99
100    float totalTime_;
101    float actionStartTime_;
102
103    State currentState_;
104    bool secondaryFired_;
105
106    Action nextAction_;
107    bool actionAdded_;
108    float timeSinceNextActionAdded_;
109    static float nextActionValidityPeriod_s;
110
111    // weapon properties
112    int leftAmmo_;
113    float primaryFirePower_;
114    float secondaryFirePower_;
115    float primaryFiringRate_;
116    float secondaryFiringRate_;
117    Real primaryBulletSpeed_;
118    Real secondaryBulletSpeed_;
119
120    int magazineSize_;
121
122  };
123}
124
125#endif /* _BaseWeapon_H__ */
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