1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * ... |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | #include <zlib.h> |
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28 | |
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29 | #include "core/CoreIncludes.h" |
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30 | #include "Synchronisable.h" |
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31 | #include "GameStateClient.h" |
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32 | |
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33 | namespace network |
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34 | { |
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35 | GameStateClient::GameStateClient() { |
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36 | } |
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37 | |
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38 | GameStateClient::~GameStateClient() { |
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39 | } |
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40 | |
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41 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { |
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42 | if(compstate->diffed) |
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43 | return loadSnapshot(decode(reference, *compstate)); |
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44 | else |
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45 | return loadSnapshot(decode(*compstate)); |
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46 | } |
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47 | |
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48 | /** |
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49 | * This function removes a Synchronisable out of the universe |
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50 | * @param it iterator of the list pointing to the object |
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51 | * @return iterator pointing to the next object in the list |
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52 | */ |
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53 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { |
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54 | orxonox::Iterator<Synchronisable> temp=it; |
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55 | ++it; |
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56 | delete *temp; |
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57 | } |
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58 | |
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59 | /** |
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60 | * This function loads a Snapshort of the gamestate into the universe |
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61 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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62 | */ |
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63 | bool GameStateClient::loadSnapshot(GameState state) { |
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64 | unsigned char *data=state.data; |
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65 | std::cout << "loadSnapshot: loading gs: " << state.id << std::endl; |
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66 | // get the start of the Synchronisable list |
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67 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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68 | syncData sync; |
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69 | // loop as long as we have some data ;) |
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70 | while(data < state.data+state.size){ |
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71 | // prepare the syncData struct |
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72 | sync.length = (int)*data; |
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73 | data+=sizeof(int); |
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74 | sync.objectID = (int)*data; |
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75 | data+=sizeof(int); |
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76 | sync.classID = (int)*data; |
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77 | data+=sizeof(int); |
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78 | sync.data = data; |
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79 | data+=sync.length; |
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80 | |
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81 | if(it->objectID!=sync.objectID){ |
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82 | // bad luck ;) |
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83 | // delete the synchronisable (obviously seems to be deleted on the server) |
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84 | while(it != 0 && it->objectID!=sync.objectID){ |
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85 | removeObject(it); |
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86 | } |
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87 | if(it==0){ |
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88 | std::cout << "classid: " << sync.classID << ", name: " << ID(sync.classID)->getName() << std::endl; |
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89 | Synchronisable *no = (Synchronisable*)(ID(sync.classID)->fabricate()); |
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90 | no->objectID=sync.objectID; |
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91 | no->classID=sync.classID; |
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92 | it=orxonox::ObjectList<Synchronisable>::end(); |
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93 | // update data and create object/entity... |
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94 | if( !no->updateData(sync) && !no->create() ) |
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95 | COUT(0) << "We couldn't create/update the object: " << sync.objectID << std::endl; |
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96 | ++it; |
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97 | } |
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98 | } else { |
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99 | // we have our object |
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100 | if(! it->updateData(sync)) |
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101 | std::cout << "We couldn't update objectID: " \ |
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102 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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103 | } |
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104 | ++it; |
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105 | } |
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106 | |
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107 | return true; |
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108 | } |
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109 | |
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110 | GameState GameStateClient::diff(GameState a, GameState b) { |
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111 | unsigned char *ap = a.data, *bp = b.data; |
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112 | int of=0; // pointers offset |
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113 | int dest_length=0; |
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114 | if(a.size>=b.size) |
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115 | dest_length=a.size; |
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116 | else |
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117 | dest_length=b.size; |
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118 | unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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119 | while(of<a.size && of<b.size){ |
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120 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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121 | ++of; |
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122 | } |
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123 | if(a.size!=b.size){ // do we have to fill up ? |
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124 | unsigned char n=0; |
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125 | if(a.size<b.size){ |
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126 | while(of<dest_length){ |
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127 | *(dp+of)=n^*(bp+of); |
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128 | of++; |
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129 | } |
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130 | } else{ |
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131 | while(of<dest_length){ |
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132 | *(dp+of)=*(ap+of)^n; |
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133 | of++; |
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134 | } |
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135 | } |
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136 | } |
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137 | // should be finished now |
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138 | // FIXME: is it true or false now? (struct has changed, producing warnings) |
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139 | GameState r = {b.id, dest_length, true, dp}; |
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140 | return r; |
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141 | } |
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142 | |
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143 | GameState GameStateClient::decompress(GameStateCompressed a) { |
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144 | int normsize = a.normsize; |
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145 | int compsize = a.compsize; |
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146 | int bufsize; |
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147 | if(normsize < compsize) |
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148 | bufsize = compsize; |
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149 | else |
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150 | bufsize = normsize; |
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151 | unsigned char* dest = (unsigned char*)malloc( bufsize ); |
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152 | int retval; |
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153 | uLongf length=normsize; |
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154 | //std::cout << "gamestateclient" << std::endl; |
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155 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; |
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156 | retval = uncompress( dest, &length, a.data, (uLong)compsize ); |
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157 | //std::cout << "length " << length << std::endl; |
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158 | switch ( retval ) { |
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159 | case Z_OK: std::cout << "successfully decompressed" << std::endl; break; |
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160 | case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break; |
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161 | case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break; |
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162 | case Z_DATA_ERROR: std::cout << "data corrupted" << std::endl; break; |
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163 | } |
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164 | |
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165 | GameState gamestate; |
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166 | gamestate.id = a.id; |
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167 | gamestate.size = normsize; |
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168 | gamestate.data = dest; |
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169 | gamestate.diffed = a.diffed; |
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170 | |
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171 | return gamestate; |
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172 | } |
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173 | |
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174 | GameState GameStateClient::decode(GameState a, GameStateCompressed x) { |
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175 | GameState t = decompress(x); |
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176 | return diff(a, t); |
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177 | } |
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178 | |
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179 | GameState GameStateClient::decode(GameStateCompressed x) { |
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180 | GameState t = decompress(x); |
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181 | return t; |
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182 | } |
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183 | |
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184 | } |
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