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source: code/branches/hud/src/orxonox/Orxonox.h @ 1617

Last change on this file since 1617 was 1613, checked in by rgrieder, 16 years ago
  • Radar now working like before
  • but more of a svn save..

There is class called Radar which takes care of the focus and all objects that can be displayed on a Radar.
The actual visual implementation is in HUDRadar.
To make a object radar viewable, simply implement RadarViewable and set the WorldEntitiy pointer in the constructor (assertation will fail otherwise!).
You can also set a camouflage value between 0 and 1 that tells how good a radar can see an object.
The HUDRadar (or another one) on the other side has a sensitivity between 0 and 1. So only if the sensitivity is higher than the camouflage value, the object gets displayed.

  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[1293]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1535]23 *      Reto Grieder
[1293]24 *   Co-authors:
[1535]25 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
[1293]26 *
27 */
28
[612]29/**
30 @file  Orxonox.h
31 @brief Main Orxonox Class File
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
[673]35#ifndef _Orxonox_H__
36#define _Orxonox_H__
[612]37
[1039]38#include "OrxonoxPrereqs.h"
39
[715]40#include <string>
41
[612]42#include <OgrePrerequisites.h>
[777]43#include "audio/AudioPrereqs.h"
[729]44
[612]45#include "GraphicsEngine.h"
46
47namespace orxonox {
48
49  enum gameMode{
50    SERVER,
51    CLIENT,
[1502]52    STANDALONE,
53    DEDICATED
[612]54  };
55
[1032]56  //! Orxonox singleton class
[1219]57  class _OrxonoxExport Orxonox
[612]58  {
59    public:
[1535]60      bool init(int argc, char **argv);
[1293]61      bool start();
62
[1021]63      void abortRequest();
[1293]64      //inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
[1021]65
[612]66      static Orxonox* getSingleton();
[1293]67      static void destroySingleton();
68
[1563]69      static inline void slomo(float factor) { Orxonox::setTimeFactor(factor); }
70      static void setTimeFactor(float factor = 1.0);
[1293]71      static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; }
[1052]72      static inline void exit() { Orxonox::getSingleton()->abortRequest(); }
[1505]73
[1021]74   private:
75      // don't mess with singletons
[612]76      Orxonox();
[1021]77      Orxonox(Orxonox& instance);
78      Orxonox& operator=(const Orxonox& instance);
79      ~Orxonox();
80
[1293]81      bool loadPlayground();
[1021]82
[1293]83      bool serverLoad();
84      bool clientLoad();
85      bool standaloneLoad();
[1021]86
[1293]87      bool loadScene();
88
89      bool startRenderLoop();
90
[1024]91      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
[612]92
93    private:
[717]94      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
[1604]95      Level*                startLevel_;    //!< current hard coded default level
96      Level*                hud_;           //!< 'level' object fo the HUD
[1613]97      Radar*                radar_;         //!< represents the Radar (not the HUD part)
[1293]98      //audio::AudioManager*  auMan_;         //!< audio manager
[1021]99      Ogre::Timer*          timer_;         //!< Main loop timer
100      // TODO: make this a config-value by creating a config class for orxonox
101      float                 frameSmoothingTime_;
[1293]102      bool                  bAbort_;        //!< aborts the render loop if true
[1052]103      float                 timefactor_;    //!< A factor to change the gamespeed
[612]104
105      // this is used to identify the mode (server/client/...) we're in
106      gameMode              mode_;
[715]107      std::string           serverIp_;
[1502]108      int                   serverPort_;
[1021]109
110      static Orxonox *singletonRef_s;
[612]111  };
112}
[673]113#endif /* _Orxonox_H__ */
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